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Main Authors: Xu, Renzhe, Wang, Haotian, Zhang, Xingxuan, Li, Bo, Cui, Peng
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.15524
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author Xu, Renzhe
Wang, Haotian
Zhang, Xingxuan
Li, Bo
Cui, Peng
author_facet Xu, Renzhe
Wang, Haotian
Zhang, Xingxuan
Li, Bo
Cui, Peng
contents In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15524
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publishDate 2024
record_format arxiv
spellingShingle PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators
Xu, Renzhe
Wang, Haotian
Zhang, Xingxuan
Li, Bo
Cui, Peng
Computer Science and Game Theory
Machine Learning
In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.
title PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2403.15524