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Main Authors: Wu, Jiaye, Hadadan, Saeed, Lin, Geng, Zwicker, Matthias, Jacobs, David, Sengupta, Roni
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2403.15651
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author Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
author_facet Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
contents In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15651
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
Computer Vision and Pattern Recognition
In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.
title GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.15651