SceneX: Procedural Controllable Large-scale Scene Generation

Fuente: arXiv
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Main Authors: Zhou, Mengqi, Wang, Yuxi, Hou, Jun, Zhang, Shougao, Li, Yiwei, Luo, Chuanchen, Peng, Junran, Zhang, Zhaoxiang
Format: Preprint
Published: 2024
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author Zhou, Mengqi
Wang, Yuxi
Hou, Jun
Zhang, Shougao
Li, Yiwei
Luo, Chuanchen
Peng, Junran
Zhang, Zhaoxiang
author_facet Zhou, Mengqi
Wang, Yuxi
Hou, Jun
Zhang, Shougao
Li, Yiwei
Luo, Chuanchen
Peng, Junran
Zhang, Zhaoxiang
contents Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15698
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SceneX: Procedural Controllable Large-scale Scene Generation
Zhou, Mengqi
Wang, Yuxi
Hou, Jun
Zhang, Shougao
Li, Yiwei
Luo, Chuanchen
Peng, Junran
Zhang, Zhaoxiang
Computer Vision and Pattern Recognition
Artificial Intelligence
Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.
title SceneX: Procedural Controllable Large-scale Scene Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2403.15698