Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections

Fuente: arXiv
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Main Authors: Zhang, Dongbin, Wang, Chuming, Wang, Weitao, Li, Peihao, Qin, Minghan, Wang, Haoqian
Format: Preprint
Published: 2024
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_version_ 1866913429583822848
author Zhang, Dongbin
Wang, Chuming
Wang, Weitao
Li, Peihao
Qin, Minghan
Wang, Haoqian
author_facet Zhang, Dongbin
Wang, Chuming
Wang, Weitao
Li, Peihao
Qin, Minghan
Wang, Haoqian
contents Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15704
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
Zhang, Dongbin
Wang, Chuming
Wang, Weitao
Li, Peihao
Qin, Minghan
Wang, Haoqian
Computer Vision and Pattern Recognition
Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/.
title Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.15704