Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform
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arXiv
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| Main Authors: | , , , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
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| _version_ | 1866910773899427840 |
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| author | Banerjee, Premankur Cherin, Jason Upadhyay, Jayati Kutch, Jason Culbertson, Heather |
| author_facet | Banerjee, Premankur Cherin, Jason Upadhyay, Jayati Kutch, Jason Culbertson, Heather |
| contents | The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2403_15924 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform Banerjee, Premankur Cherin, Jason Upadhyay, Jayati Kutch, Jason Culbertson, Heather Human-Computer Interaction Systems and Control The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences. |
| title | Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform |
| topic | Human-Computer Interaction Systems and Control |
| url | https://arxiv.org/abs/2403.15924 |