Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform

Fuente: arXiv
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Bibliographic Details
Main Authors: Banerjee, Premankur, Cherin, Jason, Upadhyay, Jayati, Kutch, Jason, Culbertson, Heather
Format: Preprint
Published: 2024
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author Banerjee, Premankur
Cherin, Jason
Upadhyay, Jayati
Kutch, Jason
Culbertson, Heather
author_facet Banerjee, Premankur
Cherin, Jason
Upadhyay, Jayati
Kutch, Jason
Culbertson, Heather
contents The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2403_15924
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform
Banerjee, Premankur
Cherin, Jason
Upadhyay, Jayati
Kutch, Jason
Culbertson, Heather
Human-Computer Interaction
Systems and Control
The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences.
title Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform
topic Human-Computer Interaction
Systems and Control
url https://arxiv.org/abs/2403.15924