Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing

Fuente: arXiv
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Auteurs principaux: Liang, Yongqing, Zhang, Congyi, Zhao, Junli, Wang, Wenping, Li, Xin
Format: Preprint
Publié: 2024
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author Liang, Yongqing
Zhang, Congyi
Zhao, Junli
Wang, Wenping
Li, Xin
author_facet Liang, Yongqing
Zhang, Congyi
Zhao, Junli
Wang, Wenping
Li, Xin
contents Deducing the 3D face from a skull is a challenging task in forensic science and archaeology. This paper proposes an end-to-end 3D face reconstruction pipeline and an exploration method that can conveniently create textured, realistic faces that match the given skull. To this end, we propose a tissue-guided face creation and adaptation scheme. With the help of the state-of-the-art text-to-image diffusion model and parametric face model, we first generate an initial reference 3D face, whose biological profile aligns with the given skull. Then, with the help of tissue thickness distribution, we modify these initial faces to match the skull through a latent optimization process. The joint distribution of tissue thickness is learned on a set of skull landmarks using a collection of scanned skull-face pairs. We also develop an efficient face adaptation tool to allow users to interactively adjust tissue thickness either globally or at local regions to explore different plausible faces. Experiments conducted on a real skull-face dataset demonstrated the effectiveness of our proposed pipeline in terms of reconstruction accuracy, diversity, and stability. Our project page is https://xmlyqing00.github.io/skull-to-face-page.
format Preprint
id arxiv_https___arxiv_org_abs_2403_16207
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing
Liang, Yongqing
Zhang, Congyi
Zhao, Junli
Wang, Wenping
Li, Xin
Computer Vision and Pattern Recognition
Computers and Society
Deducing the 3D face from a skull is a challenging task in forensic science and archaeology. This paper proposes an end-to-end 3D face reconstruction pipeline and an exploration method that can conveniently create textured, realistic faces that match the given skull. To this end, we propose a tissue-guided face creation and adaptation scheme. With the help of the state-of-the-art text-to-image diffusion model and parametric face model, we first generate an initial reference 3D face, whose biological profile aligns with the given skull. Then, with the help of tissue thickness distribution, we modify these initial faces to match the skull through a latent optimization process. The joint distribution of tissue thickness is learned on a set of skull landmarks using a collection of scanned skull-face pairs. We also develop an efficient face adaptation tool to allow users to interactively adjust tissue thickness either globally or at local regions to explore different plausible faces. Experiments conducted on a real skull-face dataset demonstrated the effectiveness of our proposed pipeline in terms of reconstruction accuracy, diversity, and stability. Our project page is https://xmlyqing00.github.io/skull-to-face-page.
title Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing
topic Computer Vision and Pattern Recognition
Computers and Society
url https://arxiv.org/abs/2403.16207