Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

Fuente: arXiv
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Hauptverfasser: Fan, Zicong, Ohkawa, Takehiko, Yang, Linlin, Lin, Nie, Zhou, Zhishan, Zhou, Shihao, Liang, Jiajun, Gao, Zhong, Zhang, Xuanyang, Zhang, Xue, Li, Fei, Liu, Zheng, Lu, Feng, Knaebel, Karim, Leibe, Bastian, On, Jeongwan, Baek, Seungryul, Prakash, Aditya, Gupta, Saurabh, He, Kun, Sato, Yoichi, Hilliges, Otmar, Chang, Hyung Jin, Yao, Angela
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Veröffentlicht: 2024
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author Fan, Zicong
Ohkawa, Takehiko
Yang, Linlin
Lin, Nie
Zhou, Zhishan
Zhou, Shihao
Liang, Jiajun
Gao, Zhong
Zhang, Xuanyang
Zhang, Xue
Li, Fei
Liu, Zheng
Lu, Feng
Knaebel, Karim
Leibe, Bastian
On, Jeongwan
Baek, Seungryul
Prakash, Aditya
Gupta, Saurabh
He, Kun
Sato, Yoichi
Hilliges, Otmar
Chang, Hyung Jin
Yao, Angela
author_facet Fan, Zicong
Ohkawa, Takehiko
Yang, Linlin
Lin, Nie
Zhou, Zhishan
Zhou, Shihao
Liang, Jiajun
Gao, Zhong
Zhang, Xuanyang
Zhang, Xue
Li, Fei
Liu, Zheng
Lu, Feng
Knaebel, Karim
Leibe, Bastian
On, Jeongwan
Baek, Seungryul
Prakash, Aditya
Gupta, Saurabh
He, Kun
Sato, Yoichi
Hilliges, Otmar
Chang, Hyung Jin
Yao, Angela
contents We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2403_16428
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Fan, Zicong
Ohkawa, Takehiko
Yang, Linlin
Lin, Nie
Zhou, Zhishan
Zhou, Shihao
Liang, Jiajun
Gao, Zhong
Zhang, Xuanyang
Zhang, Xue
Li, Fei
Liu, Zheng
Lu, Feng
Knaebel, Karim
Leibe, Bastian
On, Jeongwan
Baek, Seungryul
Prakash, Aditya
Gupta, Saurabh
He, Kun
Sato, Yoichi
Hilliges, Otmar
Chang, Hyung Jin
Yao, Angela
Computer Vision and Pattern Recognition
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
title Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.16428