INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Fuente: arXiv
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Auteurs principaux: Hahlbohm, Florian, Franke, Linus, Kappel, Moritz, Castillo, Susana, Eisemann, Martin, Stamminger, Marc, Magnor, Marcus
Format: Preprint
Publié: 2024
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author Hahlbohm, Florian
Franke, Linus
Kappel, Moritz
Castillo, Susana
Eisemann, Martin
Stamminger, Marc
Magnor, Marcus
author_facet Hahlbohm, Florian
Franke, Linus
Kappel, Moritz
Castillo, Susana
Eisemann, Martin
Stamminger, Marc
Magnor, Marcus
contents We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.
format Preprint
id arxiv_https___arxiv_org_abs_2403_16862
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Hahlbohm, Florian
Franke, Linus
Kappel, Moritz
Castillo, Susana
Eisemann, Martin
Stamminger, Marc
Magnor, Marcus
Computer Vision and Pattern Recognition
Graphics
Machine Learning
We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.
title INPC: Implicit Neural Point Clouds for Radiance Field Rendering
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2403.16862