Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text

Fuente: arXiv
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Auteurs principaux: Tang, Junshu, Zeng, Yanhong, Fan, Ke, Wang, Xuheng, Dai, Bo, Chen, Kai, Ma, Lizhuang
Format: Preprint
Publié: 2024
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author Tang, Junshu
Zeng, Yanhong
Fan, Ke
Wang, Xuheng
Dai, Bo
Chen, Kai
Ma, Lizhuang
author_facet Tang, Junshu
Zeng, Yanhong
Fan, Ke
Wang, Xuheng
Dai, Bo
Chen, Kai
Ma, Lizhuang
contents Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.
format Preprint
id arxiv_https___arxiv_org_abs_2403_16897
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
Tang, Junshu
Zeng, Yanhong
Fan, Ke
Wang, Xuheng
Dai, Bo
Chen, Kai
Ma, Lizhuang
Computer Vision and Pattern Recognition
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.
title Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.16897