GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Fuente: arXiv
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Main Authors: Yu, Mulin, Lu, Tao, Xu, Linning, Jiang, Lihan, Xiangli, Yuanbo, Dai, Bo
Format: Preprint
Published: 2024
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author Yu, Mulin
Lu, Tao
Xu, Linning
Jiang, Lihan
Xiangli, Yuanbo
Dai, Bo
author_facet Yu, Mulin
Lu, Tao
Xu, Linning
Jiang, Lihan
Xiangli, Yuanbo
Dai, Bo
contents Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel dual-branch architecture that combines the benefits of a flexible and efficient 3D Gaussian Splatting (3DGS) representation with neural Signed Distance Fields (SDF). The core idea is to leverage and enhance the strengths of each branch while alleviating their limitation through mutual guidance and joint supervision. We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.
format Preprint
id arxiv_https___arxiv_org_abs_2403_16964
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Yu, Mulin
Lu, Tao
Xu, Linning
Jiang, Lihan
Xiangli, Yuanbo
Dai, Bo
Computer Vision and Pattern Recognition
Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel dual-branch architecture that combines the benefits of a flexible and efficient 3D Gaussian Splatting (3DGS) representation with neural Signed Distance Fields (SDF). The core idea is to leverage and enhance the strengths of each branch while alleviating their limitation through mutual guidance and joint supervision. We show on diverse scenes that our design unlocks the potential for more accurate and detailed surface reconstructions, and at the meantime benefits 3DGS rendering with structures that are more aligned with the underlying geometry.
title GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.16964