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Main Authors: D'Amico, Gianluca, Marinoni, Mauro, Buttazzo, Giorgio
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.17084
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author D'Amico, Gianluca
Marinoni, Mauro
Buttazzo, Giorgio
author_facet D'Amico, Gianluca
Marinoni, Mauro
Buttazzo, Giorgio
contents Perception tasks play a crucial role in the development of automated operations and systems across multiple application fields. In the railway transportation domain, these tasks can improve the safety, reliability, and efficiency of various perations, including train localization, signal recognition, and track discrimination. However, collecting considerable and precisely labeled datasets for testing such novel algorithms poses extreme challenges in the railway environment due to the severe restrictions in accessing the infrastructures and the practical difficulties associated with properly equipping trains with the required sensors, such as cameras and LiDARs. The remarkable innovations of graphic engine tools offer new solutions to craft realistic synthetic datasets. To illustrate the advantages of employing graphic simulation for early-stage testing of perception tasks in the railway domain, this paper presents a comparative analysis of the performance of a SLAM algorithm applied both in a virtual synthetic environment and a real-world scenario. The analysis leverages virtual railway environments created with the latest version of Unreal Engine, facilitating data collection and allowing the examination of challenging scenarios, including low-visibility, dangerous operational modes, and complex environments. The results highlight the feasibility and potentiality of graphic simulation to advance perception tasks in the railway domain.
format Preprint
id arxiv_https___arxiv_org_abs_2403_17084
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments
D'Amico, Gianluca
Marinoni, Mauro
Buttazzo, Giorgio
Robotics
Computer Vision and Pattern Recognition
Perception tasks play a crucial role in the development of automated operations and systems across multiple application fields. In the railway transportation domain, these tasks can improve the safety, reliability, and efficiency of various perations, including train localization, signal recognition, and track discrimination. However, collecting considerable and precisely labeled datasets for testing such novel algorithms poses extreme challenges in the railway environment due to the severe restrictions in accessing the infrastructures and the practical difficulties associated with properly equipping trains with the required sensors, such as cameras and LiDARs. The remarkable innovations of graphic engine tools offer new solutions to craft realistic synthetic datasets. To illustrate the advantages of employing graphic simulation for early-stage testing of perception tasks in the railway domain, this paper presents a comparative analysis of the performance of a SLAM algorithm applied both in a virtual synthetic environment and a real-world scenario. The analysis leverages virtual railway environments created with the latest version of Unreal Engine, facilitating data collection and allowing the examination of challenging scenarios, including low-visibility, dangerous operational modes, and complex environments. The results highlight the feasibility and potentiality of graphic simulation to advance perception tasks in the railway domain.
title A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.17084