Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments

Fuente: arXiv
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Main Authors: Takimoto, Yusuke, Takehara, Hikari, Sato, Hiroyuki, Zhu, Zihao, Zheng, Bo
Format: Preprint
Published: 2024
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author Takimoto, Yusuke
Takehara, Hikari
Sato, Hiroyuki
Zhu, Zihao
Zheng, Bo
author_facet Takimoto, Yusuke
Takehara, Hikari
Sato, Hiroyuki
Zhu, Zihao
Zheng, Bo
contents In the film and gaming industries, achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However, reconstructing these strands from observed surface images of hair presents significant challenges. The difficulty in acquiring Ground Truth (GT) data has led state-of-the-art learning-based methods to rely on pre-training with manually prepared synthetic CG data. This process is not only labor-intensive and costly but also introduces complications due to the domain gap when compared to real-world data. In this study, we propose an optimization-based approach that eliminates the need for pre-training. Our method represents hair strands as line segments growing from the scalp and optimizes them using a novel differentiable rendering algorithm. To robustly optimize a substantial number of slender explicit geometries, we introduce 3D orientation estimation utilizing global optimization, strand initialization based on Laplace's equation, and reparameterization that leverages geometric connectivity and spatial proximity. Unlike existing optimization-based methods, our method is capable of reconstructing internal hair flow in an absolute direction. Our method exhibits robust and accurate inverse rendering, surpassing the quality of existing methods and significantly improving processing speed.
format Preprint
id arxiv_https___arxiv_org_abs_2403_17496
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments
Takimoto, Yusuke
Takehara, Hikari
Sato, Hiroyuki
Zhu, Zihao
Zheng, Bo
Computer Vision and Pattern Recognition
Graphics
In the film and gaming industries, achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However, reconstructing these strands from observed surface images of hair presents significant challenges. The difficulty in acquiring Ground Truth (GT) data has led state-of-the-art learning-based methods to rely on pre-training with manually prepared synthetic CG data. This process is not only labor-intensive and costly but also introduces complications due to the domain gap when compared to real-world data. In this study, we propose an optimization-based approach that eliminates the need for pre-training. Our method represents hair strands as line segments growing from the scalp and optimizes them using a novel differentiable rendering algorithm. To robustly optimize a substantial number of slender explicit geometries, we introduce 3D orientation estimation utilizing global optimization, strand initialization based on Laplace's equation, and reparameterization that leverages geometric connectivity and spatial proximity. Unlike existing optimization-based methods, our method is capable of reconstructing internal hair flow in an absolute direction. Our method exhibits robust and accurate inverse rendering, surpassing the quality of existing methods and significantly improving processing speed.
title Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2403.17496