BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat

Fuente: arXiv
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Bibliographic Details
Main Authors: Scukins, Edvards, Klein, Markus, Kroon, Lars, Ögren, Petter
Format: Preprint
Published: 2024
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author Scukins, Edvards
Klein, Markus
Kroon, Lars
Ögren, Petter
author_facet Scukins, Edvards
Klein, Markus
Kroon, Lars
Ögren, Petter
contents Creating new air combat tactics and discovering novel maneuvers can require numerous hours of expert pilots' time. Additionally, for each different combat scenario, the same strategies may not work since small changes in equipment performance may drastically change the air combat outcome. For this reason, we created a reinforcement learning environment to help investigate potential air combat tactics in the field of beyond-visual-range (BVR) air combat: the BVR Gym. This type of air combat is important since long-range missiles are often the first weapon to be used in aerial combat. Some existing environments provide high-fidelity simulations but are either not open source or are not adapted to the BVR air combat domain. Other environments are open source but use less accurate simulation models. Our work provides a high-fidelity environment based on the open-source flight dynamics simulator JSBSim and is adapted to the BVR air combat domain. This article describes the building blocks of the environment and some use cases.
format Preprint
id arxiv_https___arxiv_org_abs_2403_17533
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat
Scukins, Edvards
Klein, Markus
Kroon, Lars
Ögren, Petter
Machine Learning
Creating new air combat tactics and discovering novel maneuvers can require numerous hours of expert pilots' time. Additionally, for each different combat scenario, the same strategies may not work since small changes in equipment performance may drastically change the air combat outcome. For this reason, we created a reinforcement learning environment to help investigate potential air combat tactics in the field of beyond-visual-range (BVR) air combat: the BVR Gym. This type of air combat is important since long-range missiles are often the first weapon to be used in aerial combat. Some existing environments provide high-fidelity simulations but are either not open source or are not adapted to the BVR air combat domain. Other environments are open source but use less accurate simulation models. Our work provides a high-fidelity environment based on the open-source flight dynamics simulator JSBSim and is adapted to the BVR air combat domain. This article describes the building blocks of the environment and some use cases.
title BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat
topic Machine Learning
url https://arxiv.org/abs/2403.17533