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Main Authors: Chen, Si, Cheng, Haocong, Situ, Jason, Kirst, Desirée, Su, Suzy, Malhotra, Saumya, Angrave, Lawrence, Wang, Qi, Huang, Yun
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.17807
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author Chen, Si
Cheng, Haocong
Situ, Jason
Kirst, Desirée
Su, Suzy
Malhotra, Saumya
Angrave, Lawrence
Wang, Qi
Huang, Yun
author_facet Chen, Si
Cheng, Haocong
Situ, Jason
Kirst, Desirée
Su, Suzy
Malhotra, Saumya
Angrave, Lawrence
Wang, Qi
Huang, Yun
contents Previous research underscored the potential of danmaku--a text-based commenting feature on videos--in engaging hearing audiences. Yet, for many Deaf and hard-of-hearing (DHH) individuals, American Sign Language (ASL) takes precedence over English. To improve inclusivity, we introduce "Signmaku," a new commenting mechanism that uses ASL, serving as a sign language counterpart to danmaku. Through a need-finding study (N=12) and a within-subject experiment (N=20), we evaluated three design styles: real human faces, cartoon-like figures, and robotic representations. The results showed that cartoon-like signmaku not only entertained but also encouraged participants to create and share ASL comments, with fewer privacy concerns compared to the other designs. Conversely, the robotic representations faced challenges in accurately depicting hand movements and facial expressions, resulting in higher cognitive demands on users. Signmaku featuring real human faces elicited the lowest cognitive load and was the most comprehensible among all three types. Our findings offered novel design implications for leveraging generative AI to create signmaku comments, enriching co-learning experiences for DHH individuals.
format Preprint
id arxiv_https___arxiv_org_abs_2403_17807
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing
Chen, Si
Cheng, Haocong
Situ, Jason
Kirst, Desirée
Su, Suzy
Malhotra, Saumya
Angrave, Lawrence
Wang, Qi
Huang, Yun
Human-Computer Interaction
F.2.2; I.2.7
Previous research underscored the potential of danmaku--a text-based commenting feature on videos--in engaging hearing audiences. Yet, for many Deaf and hard-of-hearing (DHH) individuals, American Sign Language (ASL) takes precedence over English. To improve inclusivity, we introduce "Signmaku," a new commenting mechanism that uses ASL, serving as a sign language counterpart to danmaku. Through a need-finding study (N=12) and a within-subject experiment (N=20), we evaluated three design styles: real human faces, cartoon-like figures, and robotic representations. The results showed that cartoon-like signmaku not only entertained but also encouraged participants to create and share ASL comments, with fewer privacy concerns compared to the other designs. Conversely, the robotic representations faced challenges in accurately depicting hand movements and facial expressions, resulting in higher cognitive demands on users. Signmaku featuring real human faces elicited the lowest cognitive load and was the most comprehensible among all three types. Our findings offered novel design implications for leveraging generative AI to create signmaku comments, enriching co-learning experiences for DHH individuals.
title Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing
topic Human-Computer Interaction
F.2.2; I.2.7
url https://arxiv.org/abs/2403.17807