2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Huang, Binbin, Yu, Zehao, Chen, Anpei, Geiger, Andreas, Gao, Shenghua
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866929725241294848
author Huang, Binbin
Yu, Zehao
Chen, Anpei
Geiger, Andreas
Gao, Shenghua
author_facet Huang, Binbin
Yu, Zehao
Chen, Anpei
Geiger, Andreas
Gao, Shenghua
contents 3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-correct 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2403_17888
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Huang, Binbin
Yu, Zehao
Chen, Anpei
Geiger, Andreas
Gao, Shenghua
Computer Vision and Pattern Recognition
Graphics
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the multi-view inconsistent nature of 3D Gaussians. We present 2D Gaussian Splatting (2DGS), a novel approach to model and reconstruct geometrically accurate radiance fields from multi-view images. Our key idea is to collapse the 3D volume into a set of 2D oriented planar Gaussian disks. Unlike 3D Gaussians, 2D Gaussians provide view-consistent geometry while modeling surfaces intrinsically. To accurately recover thin surfaces and achieve stable optimization, we introduce a perspective-correct 2D splatting process utilizing ray-splat intersection and rasterization. Additionally, we incorporate depth distortion and normal consistency terms to further enhance the quality of the reconstructions. We demonstrate that our differentiable renderer allows for noise-free and detailed geometry reconstruction while maintaining competitive appearance quality, fast training speed, and real-time rendering.
title 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2403.17888