2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Fuente:
arXiv
Saved in:
| Main Authors: | Huang, Binbin, Yu, Zehao, Chen, Anpei, Geiger, Andreas, Gao, Shenghua |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PREF: Phasorial Embedding Fields for Compact Neural Representations
by: Huang, Binbin, et al.
Published: (2022)
by: Huang, Binbin, et al.
Published: (2022)
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024)
by: Zhang, Youjia, et al.
Published: (2024)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs
by: Gao, Gege, et al.
Published: (2023)
by: Gao, Gege, et al.
Published: (2023)
2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
by: R., Prajwal Gupta C., et al.
Published: (2026)
by: R., Prajwal Gupta C., et al.
Published: (2026)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Compact 3D Gaussian Representation for Radiance Field
by: Lee, Joo Chan, et al.
Published: (2023)
by: Lee, Joo Chan, et al.
Published: (2023)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
Splat the Net: Radiance Fields with Splattable Neural Primitives
by: Zhou, Xilong, et al.
Published: (2025)
by: Zhou, Xilong, et al.
Published: (2025)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
Trim 3D Gaussian Splatting for Accurate Geometry Representation
by: Fan, Lue, et al.
Published: (2024)
by: Fan, Lue, et al.
Published: (2024)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
by: Celarek, Adam, et al.
Published: (2025)
by: Celarek, Adam, et al.
Published: (2025)
Neural Shell Texture Splatting: More Details and Fewer Primitives
by: Zhang, Xin, et al.
Published: (2025)
by: Zhang, Xin, et al.
Published: (2025)
NeRF-Texture: Synthesizing Neural Radiance Field Textures
by: Huang, Yi-Hua, et al.
Published: (2024)
by: Huang, Yi-Hua, et al.
Published: (2024)
Recent Advances in 3D Gaussian Splatting
by: Wu, Tong, et al.
Published: (2024)
by: Wu, Tong, et al.
Published: (2024)
Analyzing the Internals of Neural Radiance Fields
by: Radl, Lukas, et al.
Published: (2023)
by: Radl, Lukas, et al.
Published: (2023)
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
Subsurface Scattering for 3D Gaussian Splatting
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
Geometry Field Splatting with Gaussian Surfels
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Reconstruction
by: Yu, Ruihan, et al.
Published: (2024)
by: Yu, Ruihan, et al.
Published: (2024)
EGGS: Edge Guided Gaussian Splatting for Radiance Fields
by: Gong, Yuanhao
Published: (2024)
by: Gong, Yuanhao
Published: (2024)
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
by: Guédon, Antoine, et al.
Published: (2024)
by: Guédon, Antoine, et al.
Published: (2024)
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
by: Weiss, Sebastian, et al.
Published: (2024)
by: Weiss, Sebastian, et al.
Published: (2024)
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
by: Zhang, Ziyi, et al.
Published: (2025)
by: Zhang, Ziyi, et al.
Published: (2025)
Anti-Aliased 2D Gaussian Splatting
by: Younes, Mae, et al.
Published: (2025)
by: Younes, Mae, et al.
Published: (2025)
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
by: Yang, Zongyuan, et al.
Published: (2024)
by: Yang, Zongyuan, et al.
Published: (2024)
Multi-style Neural Radiance Field with AdaIN
by: Pao, Yu-Wen, et al.
Published: (2024)
by: Pao, Yu-Wen, et al.
Published: (2024)
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
Disentangled Generation and Aggregation for Robust Radiance Fields
by: Shen, Shihe, et al.
Published: (2024)
by: Shen, Shihe, et al.
Published: (2024)
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
by: Hamdi, Abdullah, et al.
Published: (2024)
by: Hamdi, Abdullah, et al.
Published: (2024)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
DreamGaussian4D: Generative 4D Gaussian Splatting
by: Ren, Jiawei, et al.
Published: (2023)
by: Ren, Jiawei, et al.
Published: (2023)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering
by: Lim, Hansol, et al.
Published: (2024)
by: Lim, Hansol, et al.
Published: (2024)
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
by: Lyu, Xiaoyang, et al.
Published: (2024)
by: Lyu, Xiaoyang, et al.
Published: (2024)
Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
by: Wang, Shuo, et al.
Published: (2024)
by: Wang, Shuo, et al.
Published: (2024)
GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
by: You, Zinuo, et al.
Published: (2025)
by: You, Zinuo, et al.
Published: (2025)
3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization
by: Gunes, Ulas, et al.
Published: (2025)
by: Gunes, Ulas, et al.
Published: (2025)
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
by: Deng, Youming, et al.
Published: (2025)
by: Deng, Youming, et al.
Published: (2025)
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
by: Lan, Lei, et al.
Published: (2025)
by: Lan, Lei, et al.
Published: (2025)
Similar Items
-
PREF: Phasorial Embedding Fields for Compact Neural Representations
by: Huang, Binbin, et al.
Published: (2022) -
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024) -
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026) -
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs
by: Gao, Gege, et al.
Published: (2023) -
2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
by: R., Prajwal Gupta C., et al.
Published: (2026)