From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries

Fuente: arXiv
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Auteur principal: Silva, Ergon Cugler de Moraes
Format: Preprint
Publié: 2024
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author Silva, Ergon Cugler de Moraes
author_facet Silva, Ergon Cugler de Moraes
contents Reinforcement learning (RL) algorithms have become indispensable tools in artificial intelligence, empowering agents to acquire optimal decision-making policies through interactions with their environment and feedback mechanisms. This study explores the performance of RL agents in both two-dimensional (2D) and three-dimensional (3D) environments, aiming to research the dynamics of learning across different spatial dimensions. A key aspect of this investigation is the absence of pre-made libraries for learning, with the algorithm developed exclusively through computational mathematics. The methodological framework centers on RL principles, employing a Q-learning agent class and distinct environment classes tailored to each spatial dimension. The research aims to address the question: How do reinforcement learning agents adapt and perform in environments of varying spatial dimensions, particularly in 2D and 3D settings? Through empirical analysis, the study evaluates agents' learning trajectories and adaptation processes, revealing insights into the efficacy of RL algorithms in navigating complex, multi-dimensional spaces. Reflections on the findings prompt considerations for future research, particularly in understanding the dynamics of learning in higher-dimensional environments.
format Preprint
id arxiv_https___arxiv_org_abs_2403_18219
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries
Silva, Ergon Cugler de Moraes
Machine Learning
Artificial Intelligence
Computation
Reinforcement learning (RL) algorithms have become indispensable tools in artificial intelligence, empowering agents to acquire optimal decision-making policies through interactions with their environment and feedback mechanisms. This study explores the performance of RL agents in both two-dimensional (2D) and three-dimensional (3D) environments, aiming to research the dynamics of learning across different spatial dimensions. A key aspect of this investigation is the absence of pre-made libraries for learning, with the algorithm developed exclusively through computational mathematics. The methodological framework centers on RL principles, employing a Q-learning agent class and distinct environment classes tailored to each spatial dimension. The research aims to address the question: How do reinforcement learning agents adapt and perform in environments of varying spatial dimensions, particularly in 2D and 3D settings? Through empirical analysis, the study evaluates agents' learning trajectories and adaptation processes, revealing insights into the efficacy of RL algorithms in navigating complex, multi-dimensional spaces. Reflections on the findings prompt considerations for future research, particularly in understanding the dynamics of learning in higher-dimensional environments.
title From Two-Dimensional to Three-Dimensional Environment with Q-Learning: Modeling Autonomous Navigation with Reinforcement Learning and no Libraries
topic Machine Learning
Artificial Intelligence
Computation
url https://arxiv.org/abs/2403.18219