Learning Inclusion Matching for Animation Paint Bucket Colorization

Fuente: arXiv
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Autori principali: Dai, Yuekun, Zhou, Shangchen, Li, Qinyue, Li, Chongyi, Loy, Chen Change
Natura: Preprint
Pubblicazione: 2024
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author Dai, Yuekun
Zhou, Shangchen
Li, Qinyue
Li, Chongyi
Loy, Chen Change
author_facet Dai, Yuekun
Zhou, Shangchen
Li, Qinyue
Li, Chongyi
Loy, Chen Change
contents Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
format Preprint
id arxiv_https___arxiv_org_abs_2403_18342
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning Inclusion Matching for Animation Paint Bucket Colorization
Dai, Yuekun
Zhou, Shangchen
Li, Qinyue
Li, Chongyi
Loy, Chen Change
Computer Vision and Pattern Recognition
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
title Learning Inclusion Matching for Animation Paint Bucket Colorization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.18342