From Virtual Reality to the Emerging Discipline of Perception Engineering

Fuente: arXiv
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Main Authors: LaValle, Steven M., Center, Evan G., Ojala, Timo, Pouke, Matti, Prencipe, Nicoletta, Sakcak, Basak, Suomalainen, Markku, Timperi, Kalle G., Weinstein, Vadim K.
Format: Preprint
Published: 2024
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author LaValle, Steven M.
Center, Evan G.
Ojala, Timo
Pouke, Matti
Prencipe, Nicoletta
Sakcak, Basak
Suomalainen, Markku
Timperi, Kalle G.
Weinstein, Vadim K.
author_facet LaValle, Steven M.
Center, Evan G.
Ojala, Timo
Pouke, Matti
Prencipe, Nicoletta
Sakcak, Basak
Suomalainen, Markku
Timperi, Kalle G.
Weinstein, Vadim K.
contents This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games and virtual reality in modern times. Rather than creating physical artifacts such as bridges, airplanes, or computers, perception engineers create illusory perceptual experiences. The scope is defined over any agent that interacts with the physical world, including both biological organisms (humans, animals) and engineered systems (robots, autonomous systems). The key idea is that an agent, called a producer, alters the environment with the intent to alter the perceptual experience of another agent, called a receiver. Most importantly, the paper introduces a precise mathematical formulation of this process, based on the von Neumann-Morgenstern notion of information, to help scope and define the discipline. It is then applied to the cases of engineered and biological agents with discussion of its implications on existing fields such as virtual reality, robotics, and even social media. Finally, open challenges and opportunities for involvement are identified.
format Preprint
id arxiv_https___arxiv_org_abs_2403_18588
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle From Virtual Reality to the Emerging Discipline of Perception Engineering
LaValle, Steven M.
Center, Evan G.
Ojala, Timo
Pouke, Matti
Prencipe, Nicoletta
Sakcak, Basak
Suomalainen, Markku
Timperi, Kalle G.
Weinstein, Vadim K.
Human-Computer Interaction
Systems and Control
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games and virtual reality in modern times. Rather than creating physical artifacts such as bridges, airplanes, or computers, perception engineers create illusory perceptual experiences. The scope is defined over any agent that interacts with the physical world, including both biological organisms (humans, animals) and engineered systems (robots, autonomous systems). The key idea is that an agent, called a producer, alters the environment with the intent to alter the perceptual experience of another agent, called a receiver. Most importantly, the paper introduces a precise mathematical formulation of this process, based on the von Neumann-Morgenstern notion of information, to help scope and define the discipline. It is then applied to the cases of engineered and biological agents with discussion of its implications on existing fields such as virtual reality, robotics, and even social media. Finally, open challenges and opportunities for involvement are identified.
title From Virtual Reality to the Emerging Discipline of Perception Engineering
topic Human-Computer Interaction
Systems and Control
url https://arxiv.org/abs/2403.18588