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Bibliographic Details
Main Authors: Luo, Jiahao, Liu, Jing, Davis, James
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2403.18784
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author Luo, Jiahao
Liu, Jing
Davis, James
author_facet Luo, Jiahao
Liu, Jing
Davis, James
contents We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view rendering and accurate 3D mesh reconstructions. We incorporate a generic 3D Morphable Model (3DMM) to provide a surface geometric structure, making it possible to reconstruct faces with a limited set of input images. We introduce a joint optimization strategy that refines both the Gaussians and the morphable surface through a synergistic non-rigid alignment process. A novel distance metric, splat-to-surface, is proposed to improve alignment by considering both the Gaussian position and covariance. The surface information is also utilized to incorporate a world-space densification process, resulting in superior reconstruction quality. Our experimental analysis demonstrates that the proposed method is competitive with both other Gaussian splatting techniques in novel view synthesis and other 3D reconstruction methods in producing 3D face meshes with high geometric precision.
format Preprint
id arxiv_https___arxiv_org_abs_2403_18784
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface
Luo, Jiahao
Liu, Jing
Davis, James
Computer Vision and Pattern Recognition
We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view rendering and accurate 3D mesh reconstructions. We incorporate a generic 3D Morphable Model (3DMM) to provide a surface geometric structure, making it possible to reconstruct faces with a limited set of input images. We introduce a joint optimization strategy that refines both the Gaussians and the morphable surface through a synergistic non-rigid alignment process. A novel distance metric, splat-to-surface, is proposed to improve alignment by considering both the Gaussian position and covariance. The surface information is also utilized to incorporate a world-space densification process, resulting in superior reconstruction quality. Our experimental analysis demonstrates that the proposed method is competitive with both other Gaussian splatting techniques in novel view synthesis and other 3D reconstruction methods in producing 3D face meshes with high geometric precision.
title SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.18784