Garment3DGen: 3D Garment Stylization and Texture Generation

Fuente: arXiv
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Hauptverfasser: Sarafianos, Nikolaos, Stuyck, Tuur, Xiang, Xiaoyu, Li, Yilei, Popovic, Jovan, Ranjan, Rakesh
Format: Preprint
Veröffentlicht: 2024
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author Sarafianos, Nikolaos
Stuyck, Tuur
Xiang, Xiaoyu
Li, Yilei
Popovic, Jovan
Ranjan, Rakesh
author_facet Sarafianos, Nikolaos
Stuyck, Tuur
Xiang, Xiaoyu
Li, Yilei
Popovic, Jovan
Ranjan, Rakesh
contents We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2403_18816
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Garment3DGen: 3D Garment Stylization and Texture Generation
Sarafianos, Nikolaos
Stuyck, Tuur
Xiang, Xiaoyu
Li, Yilei
Popovic, Jovan
Ranjan, Rakesh
Computer Vision and Pattern Recognition
We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.
title Garment3DGen: 3D Garment Stylization and Texture Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.18816