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Main Authors: Yu, Xianhao, Fu, Jiaqi, Deng, Renjia, Han, Wenjuan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2403.19267
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author Yu, Xianhao
Fu, Jiaqi
Deng, Renjia
Han, Wenjuan
author_facet Yu, Xianhao
Fu, Jiaqi
Deng, Renjia
Han, Wenjuan
contents While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.
format Preprint
id arxiv_https___arxiv_org_abs_2403_19267
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs
Yu, Xianhao
Fu, Jiaqi
Deng, Renjia
Han, Wenjuan
Computation and Language
Artificial Intelligence
While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.
title MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2403.19267