Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation

Fuente: arXiv
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Autores principales: Chen, Yujin, Nie, Yinyu, Ummenhofer, Benjamin, Birkl, Reiner, Paulitsch, Michael, Müller, Matthias, Nießner, Matthias
Formato: Preprint
Publicado: 2024
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author Chen, Yujin
Nie, Yinyu
Ummenhofer, Benjamin
Birkl, Reiner
Paulitsch, Michael
Müller, Matthias
Nießner, Matthias
author_facet Chen, Yujin
Nie, Yinyu
Ummenhofer, Benjamin
Birkl, Reiner
Paulitsch, Michael
Müller, Matthias
Nießner, Matthias
contents We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are usually fitted from multi-view renderings from a large-scale synthetic 3D dataset, which often results in artifacts due to occlusions or under-fitting issues. In Mesh2NeRF, we propose an analytic solution to directly obtain ground-truth radiance fields from 3D meshes, characterizing the density field with an occupancy function featuring a defined surface thickness, and determining view-dependent color through a reflection function considering both the mesh and environment lighting. Mesh2NeRF extracts accurate radiance fields which provides direct supervision for training generative NeRFs and single scene representation. We validate the effectiveness of Mesh2NeRF across various tasks, achieving a noteworthy 3.12dB improvement in PSNR for view synthesis in single scene representation on the ABO dataset, a 0.69 PSNR enhancement in the single-view conditional generation of ShapeNet Cars, and notably improved mesh extraction from NeRF in the unconditional generation of Objaverse Mugs.
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id arxiv_https___arxiv_org_abs_2403_19319
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation
Chen, Yujin
Nie, Yinyu
Ummenhofer, Benjamin
Birkl, Reiner
Paulitsch, Michael
Müller, Matthias
Nießner, Matthias
Computer Vision and Pattern Recognition
We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are usually fitted from multi-view renderings from a large-scale synthetic 3D dataset, which often results in artifacts due to occlusions or under-fitting issues. In Mesh2NeRF, we propose an analytic solution to directly obtain ground-truth radiance fields from 3D meshes, characterizing the density field with an occupancy function featuring a defined surface thickness, and determining view-dependent color through a reflection function considering both the mesh and environment lighting. Mesh2NeRF extracts accurate radiance fields which provides direct supervision for training generative NeRFs and single scene representation. We validate the effectiveness of Mesh2NeRF across various tasks, achieving a noteworthy 3.12dB improvement in PSNR for view synthesis in single scene representation on the ABO dataset, a 0.69 PSNR enhancement in the single-view conditional generation of ShapeNet Cars, and notably improved mesh extraction from NeRF in the unconditional generation of Objaverse Mugs.
title Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.19319