Zhang, S., Zhao, H., Zhou, Z., Wu, G., Zheng, C., Wang, X., & Liu, W. (2024). TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering.
Cita Chicago Style (17a ed.)Zhang, Shuai, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, y Wenyu Liu. TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering. 2024.
Cita MLA (9a ed.)Zhang, Shuai, et al. TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering. 2024.
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