CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning

Fuente: arXiv
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Hauptverfasser: Rowe, Luke, Girgis, Roger, Gosselin, Anthony, Carrez, Bruno, Golemo, Florian, Heide, Felix, Paull, Liam, Pal, Christopher
Format: Preprint
Veröffentlicht: 2024
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author Rowe, Luke
Girgis, Roger
Gosselin, Anthony
Carrez, Bruno
Golemo, Florian
Heide, Felix
Paull, Liam
Pal, Christopher
author_facet Rowe, Luke
Girgis, Roger
Gosselin, Anthony
Carrez, Bruno
Golemo, Florian
Heide, Felix
Paull, Liam
Pal, Christopher
contents Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data are not reactive and hard to intuitively control. Existing approaches address these challenges by proposing methods that rely on heuristics or generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning (RL) to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through a physics-enhanced Nocturne simulator to generate a diverse offline RL dataset, annotated with various rewards. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including adversarial behaviours. We show that CtRL-Sim can generate realistic safety-critical scenarios while providing fine-grained control over agent behaviours.
format Preprint
id arxiv_https___arxiv_org_abs_2403_19918
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning
Rowe, Luke
Girgis, Roger
Gosselin, Anthony
Carrez, Bruno
Golemo, Florian
Heide, Felix
Paull, Liam
Pal, Christopher
Robotics
Artificial Intelligence
Machine Learning
Evaluating autonomous vehicle stacks (AVs) in simulation typically involves replaying driving logs from real-world recorded traffic. However, agents replayed from offline data are not reactive and hard to intuitively control. Existing approaches address these challenges by proposing methods that rely on heuristics or generative models of real-world data but these approaches either lack realism or necessitate costly iterative sampling procedures to control the generated behaviours. In this work, we take an alternative approach and propose CtRL-Sim, a method that leverages return-conditioned offline reinforcement learning (RL) to efficiently generate reactive and controllable traffic agents. Specifically, we process real-world driving data through a physics-enhanced Nocturne simulator to generate a diverse offline RL dataset, annotated with various rewards. With this dataset, we train a return-conditioned multi-agent behaviour model that allows for fine-grained manipulation of agent behaviours by modifying the desired returns for the various reward components. This capability enables the generation of a wide range of driving behaviours beyond the scope of the initial dataset, including adversarial behaviours. We show that CtRL-Sim can generate realistic safety-critical scenarios while providing fine-grained control over agent behaviours.
title CtRL-Sim: Reactive and Controllable Driving Agents with Offline Reinforcement Learning
topic Robotics
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2403.19918