Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Comi, Mauro, Tonioni, Alessio, Yang, Max, Tremblay, Jonathan, Blukis, Valts, Lin, Yijiong, Lepora, Nathan F., Aitchison, Laurence
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866917625951420416
author Comi, Mauro
Tonioni, Alessio
Yang, Max
Tremblay, Jonathan
Blukis, Valts
Lin, Yijiong
Lepora, Nathan F.
Aitchison, Laurence
author_facet Comi, Mauro
Tonioni, Alessio
Yang, Max
Tremblay, Jonathan
Blukis, Valts
Lin, Yijiong
Lepora, Nathan F.
Aitchison, Laurence
contents Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.
format Preprint
id arxiv_https___arxiv_org_abs_2403_20275
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Comi, Mauro
Tonioni, Alessio
Yang, Max
Tremblay, Jonathan
Blukis, Valts
Lin, Yijiong
Lepora, Nathan F.
Aitchison, Laurence
Computer Vision and Pattern Recognition
Robotics
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.
title Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2403.20275