InstantSplat: Sparse-view Gaussian Splatting in Seconds

Fuente: arXiv
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Auteurs principaux: Fan, Zhiwen, Cong, Wenyan, Wen, Kairun, Wang, Kevin, Zhang, Jian, Ding, Xinghao, Xu, Danfei, Ivanovic, Boris, Pavone, Marco, Pavlakos, Georgios, Wang, Zhangyang, Wang, Yue
Format: Preprint
Publié: 2024
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author Fan, Zhiwen
Cong, Wenyan
Wen, Kairun
Wang, Kevin
Zhang, Jian
Ding, Xinghao
Xu, Danfei
Ivanovic, Boris
Pavone, Marco
Pavlakos, Georgios
Wang, Zhangyang
Wang, Yue
author_facet Fan, Zhiwen
Cong, Wenyan
Wen, Kairun
Wang, Kevin
Zhang, Jian
Ding, Xinghao
Xu, Danfei
Ivanovic, Boris
Pavone, Marco
Pavlakos, Georgios
Wang, Zhangyang
Wang, Yue
contents While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches are scarce. In this paper, we introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed. InstantSplat employs a self-supervised framework that optimizes 3D scene representation and camera poses by unprojecting 2D pixels into 3D space and aligning them using differentiable neural rendering. The optimization process is initialized with a large-scale trained geometric foundation model, which provides dense priors that yield initial points through model inference, after which we further optimize all scene parameters using photometric errors. To mitigate redundancy introduced by the prior model, we propose a co-visibility-based geometry initialization, and a Gaussian-based bundle adjustment is employed to rapidly adapt both the scene representation and camera parameters without relying on a complex adaptive density control process. Overall, InstantSplat is compatible with multiple point-based representations for view synthesis and surface reconstruction. It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
format Preprint
id arxiv_https___arxiv_org_abs_2403_20309
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle InstantSplat: Sparse-view Gaussian Splatting in Seconds
Fan, Zhiwen
Cong, Wenyan
Wen, Kairun
Wang, Kevin
Zhang, Jian
Ding, Xinghao
Xu, Danfei
Ivanovic, Boris
Pavone, Marco
Pavlakos, Georgios
Wang, Zhangyang
Wang, Yue
Computer Vision and Pattern Recognition
While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches are scarce. In this paper, we introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed. InstantSplat employs a self-supervised framework that optimizes 3D scene representation and camera poses by unprojecting 2D pixels into 3D space and aligning them using differentiable neural rendering. The optimization process is initialized with a large-scale trained geometric foundation model, which provides dense priors that yield initial points through model inference, after which we further optimize all scene parameters using photometric errors. To mitigate redundancy introduced by the prior model, we propose a co-visibility-based geometry initialization, and a Gaussian-based bundle adjustment is employed to rapidly adapt both the scene representation and camera parameters without relying on a complex adaptive density control process. Overall, InstantSplat is compatible with multiple point-based representations for view synthesis and surface reconstruction. It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
title InstantSplat: Sparse-view Gaussian Splatting in Seconds
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2403.20309