Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance

Fuente: arXiv
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Autori principali: Peng, Siyuan, Ladenheim, Kate, Shrestha, Snehesh, Fermüller, Cornelia
Natura: Preprint
Pubblicazione: 2024
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author Peng, Siyuan
Ladenheim, Kate
Shrestha, Snehesh
Fermüller, Cornelia
author_facet Peng, Siyuan
Ladenheim, Kate
Shrestha, Snehesh
Fermüller, Cornelia
contents This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an interactive interface to generate and visualize artistic movements. Our approach's core is a cyclic Attribute-Conditioned Variational Autoencoder (AC-VAE) model developed to address the challenge of capturing and generating realistic 3D human body motions from motion capture (MoCap) data. We created a unique dataset focused on the dynamics of falling movements, characterized by a new ontology that divides motion into three distinct phases: Impact, Glitch, and Fall. The ML model's innovation lies in its ability to learn these phases separately. It is achieved by applying comprehensive data augmentation techniques and an initial pose loss function to generate natural and plausible motion. Our web-based interface provides an intuitive platform for artists to engage with this technology, offering fine-grained control over motion attributes and interactive visualization tools, including a 360-degree view and a dynamic timeline for playback manipulation. Our research paves the way for a future where technology amplifies the creative potential of human expression, making sophisticated motion generation accessible to a wider artistic community.
format Preprint
id arxiv_https___arxiv_org_abs_2404_00054
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance
Peng, Siyuan
Ladenheim, Kate
Shrestha, Snehesh
Fermüller, Cornelia
Human-Computer Interaction
Graphics
Machine Learning
This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an interactive interface to generate and visualize artistic movements. Our approach's core is a cyclic Attribute-Conditioned Variational Autoencoder (AC-VAE) model developed to address the challenge of capturing and generating realistic 3D human body motions from motion capture (MoCap) data. We created a unique dataset focused on the dynamics of falling movements, characterized by a new ontology that divides motion into three distinct phases: Impact, Glitch, and Fall. The ML model's innovation lies in its ability to learn these phases separately. It is achieved by applying comprehensive data augmentation techniques and an initial pose loss function to generate natural and plausible motion. Our web-based interface provides an intuitive platform for artists to engage with this technology, offering fine-grained control over motion attributes and interactive visualization tools, including a 360-degree view and a dynamic timeline for playback manipulation. Our research paves the way for a future where technology amplifies the creative potential of human expression, making sophisticated motion generation accessible to a wider artistic community.
title Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance
topic Human-Computer Interaction
Graphics
Machine Learning
url https://arxiv.org/abs/2404.00054