Multi-Level Neural Scene Graphs for Dynamic Urban Environments

Fuente: arXiv
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Hauptverfasser: Fischer, Tobias, Porzi, Lorenzo, Bulò, Samuel Rota, Pollefeys, Marc, Kontschieder, Peter
Format: Preprint
Veröffentlicht: 2024
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author Fischer, Tobias
Porzi, Lorenzo
Bulò, Samuel Rota
Pollefeys, Marc
Kontschieder, Peter
author_facet Fischer, Tobias
Porzi, Lorenzo
Bulò, Samuel Rota
Pollefeys, Marc
Kontschieder, Peter
contents We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a single short video, or struggle to separately represent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2404_00168
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-Level Neural Scene Graphs for Dynamic Urban Environments
Fischer, Tobias
Porzi, Lorenzo
Bulò, Samuel Rota
Pollefeys, Marc
Kontschieder, Peter
Computer Vision and Pattern Recognition
We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a single short video, or struggle to separately represent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.
title Multi-Level Neural Scene Graphs for Dynamic Urban Environments
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.00168