Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation

Fuente: arXiv
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Autori principali: Bae, Seoyeon, Lee, Yoon Kyung, Lee, Jungcheol, Kim, Jaeheon, Jeon, Haeseong, Lim, Seung-Hwan, Kim, Byung-Cheol, Hahn, Sowon
Natura: Preprint
Pubblicazione: 2024
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author Bae, Seoyeon
Lee, Yoon Kyung
Lee, Jungcheol
Kim, Jaeheon
Jeon, Haeseong
Lim, Seung-Hwan
Kim, Byung-Cheol
Hahn, Sowon
author_facet Bae, Seoyeon
Lee, Yoon Kyung
Lee, Jungcheol
Kim, Jaeheon
Jeon, Haeseong
Lim, Seung-Hwan
Kim, Byung-Cheol
Hahn, Sowon
contents A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor Hero, focusing on embodying a virtual character to modulate players' mindsets. The virtual body served as a stepping stone, enabling players to identify with the character and cultivate a growth mindset as they followed mission instructions. We considered several implementation factors to assist players in positioning within the VR experience, including positive feedback, content difficulty, background lighting, and multimodal feedback. We conducted an experiment to investigate the intervention's effectiveness in increasing empathy. Our findings revealed that the VR content and mindset training encouraged participants to improve their growth mindsets and empathic motives. This VR content was developed for college students to enhance their empathy and teamwork skills. It has the potential to improve collaboration in organizational and community environments.
format Preprint
id arxiv_https___arxiv_org_abs_2404_00300
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation
Bae, Seoyeon
Lee, Yoon Kyung
Lee, Jungcheol
Kim, Jaeheon
Jeon, Haeseong
Lim, Seung-Hwan
Kim, Byung-Cheol
Hahn, Sowon
Human-Computer Interaction
A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor Hero, focusing on embodying a virtual character to modulate players' mindsets. The virtual body served as a stepping stone, enabling players to identify with the character and cultivate a growth mindset as they followed mission instructions. We considered several implementation factors to assist players in positioning within the VR experience, including positive feedback, content difficulty, background lighting, and multimodal feedback. We conducted an experiment to investigate the intervention's effectiveness in increasing empathy. Our findings revealed that the VR content and mindset training encouraged participants to improve their growth mindsets and empathic motives. This VR content was developed for college students to enhance their empathy and teamwork skills. It has the potential to improve collaboration in organizational and community environments.
title Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.00300