Denoising Monte Carlo Renders with Diffusion Models

Fuente: arXiv
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Autori principali: Vavilala, Vaibhav, Vasanth, Rahul, Forsyth, David
Natura: Preprint
Pubblicazione: 2024
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author Vavilala, Vaibhav
Vasanth, Rahul
Forsyth, David
author_facet Vavilala, Vaibhav
Vasanth, Rahul
Forsyth, David
contents Physically-based renderings contain Monte-Carlo noise, with variance that increases as the number of rays per pixel decreases. This noise, while zero-mean for good modern renderers, can have heavy tails (most notably, for scenes containing specular or refractive objects). Learned methods for restoring low fidelity renders are highly developed, because suppressing render noise means one can save compute and use fast renders with few rays per pixel. We demonstrate that a diffusion model can denoise low fidelity renders successfully. Furthermore, our method can be conditioned on a variety of natural render information, and this conditioning helps performance. Quantitative experiments show that our method is competitive with SOTA across a range of sampling rates. Qualitative examination of the reconstructions suggests that the image prior applied by a diffusion method strongly favors reconstructions that are like real images -- so have straight shadow boundaries, curved specularities and no fireflies.
format Preprint
id arxiv_https___arxiv_org_abs_2404_00491
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Denoising Monte Carlo Renders with Diffusion Models
Vavilala, Vaibhav
Vasanth, Rahul
Forsyth, David
Computer Vision and Pattern Recognition
Physically-based renderings contain Monte-Carlo noise, with variance that increases as the number of rays per pixel decreases. This noise, while zero-mean for good modern renderers, can have heavy tails (most notably, for scenes containing specular or refractive objects). Learned methods for restoring low fidelity renders are highly developed, because suppressing render noise means one can save compute and use fast renders with few rays per pixel. We demonstrate that a diffusion model can denoise low fidelity renders successfully. Furthermore, our method can be conditioned on a variety of natural render information, and this conditioning helps performance. Quantitative experiments show that our method is competitive with SOTA across a range of sampling rates. Qualitative examination of the reconstructions suggests that the image prior applied by a diffusion method strongly favors reconstructions that are like real images -- so have straight shadow boundaries, curved specularities and no fireflies.
title Denoising Monte Carlo Renders with Diffusion Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.00491