Smooth Information Gathering in Two-Player Noncooperative Games

Fuente: arXiv
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Autori principali: Palafox, Fernando, Milzman, Jesse, Lee, Dong Ho, Park, Ryan, Fridovich-Keil, David
Natura: Preprint
Pubblicazione: 2024
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author Palafox, Fernando
Milzman, Jesse
Lee, Dong Ho
Park, Ryan
Fridovich-Keil, David
author_facet Palafox, Fernando
Milzman, Jesse
Lee, Dong Ho
Park, Ryan
Fridovich-Keil, David
contents We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer to the players as the uncertain player (UP) and the certain player (CP), respectively. We obtain UP's decisions by solving a two-stage problem where, in Stage 1, UP allocates information-gathering resources that smoothly transform the information structure in the second stage. Then, in Stage 2, a signal (that is, a function of the Stage 1 allocation) informs UP about CP's costs, and both players execute strategies which depend upon the signal's value. This framework allows for a smooth resource allocation, in contrast to existing literature on the topic. We also identify conditions under which the gradient of UP's overall cost with respect to the information-gathering resources is well-defined. Then we provide a gradient-based algorithm to solve the two-stage game. Finally, we apply our framework to a tower-defense game which can be interpreted as a variant of a Colonel Blotto game with smooth payoff functions and uncertainty over battlefield valuations. We include an analysis of how optimal decisions shift with changes in information-gathering allocations and perturbations in the cost functions.
format Preprint
id arxiv_https___arxiv_org_abs_2404_00733
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Smooth Information Gathering in Two-Player Noncooperative Games
Palafox, Fernando
Milzman, Jesse
Lee, Dong Ho
Park, Ryan
Fridovich-Keil, David
Computer Science and Game Theory
Multiagent Systems
Systems and Control
We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer to the players as the uncertain player (UP) and the certain player (CP), respectively. We obtain UP's decisions by solving a two-stage problem where, in Stage 1, UP allocates information-gathering resources that smoothly transform the information structure in the second stage. Then, in Stage 2, a signal (that is, a function of the Stage 1 allocation) informs UP about CP's costs, and both players execute strategies which depend upon the signal's value. This framework allows for a smooth resource allocation, in contrast to existing literature on the topic. We also identify conditions under which the gradient of UP's overall cost with respect to the information-gathering resources is well-defined. Then we provide a gradient-based algorithm to solve the two-stage game. Finally, we apply our framework to a tower-defense game which can be interpreted as a variant of a Colonel Blotto game with smooth payoff functions and uncertainty over battlefield valuations. We include an analysis of how optimal decisions shift with changes in information-gathering allocations and perturbations in the cost functions.
title Smooth Information Gathering in Two-Player Noncooperative Games
topic Computer Science and Game Theory
Multiagent Systems
Systems and Control
url https://arxiv.org/abs/2404.00733