Learning and steering game dynamics towards desirable outcomes

Fuente: arXiv
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Hauptverfasser: Canyakmaz, Ilayda, Sakos, Iosif, Lin, Wayne, Varvitsiotis, Antonios, Piliouras, Georgios
Format: Preprint
Veröffentlicht: 2024
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author Canyakmaz, Ilayda
Sakos, Iosif
Lin, Wayne
Varvitsiotis, Antonios
Piliouras, Georgios
author_facet Canyakmaz, Ilayda
Sakos, Iosif
Lin, Wayne
Varvitsiotis, Antonios
Piliouras, Georgios
contents Game dynamics, which describe how agents' strategies evolve over time based on past interactions, can exhibit a variety of undesirable behaviours including convergence to suboptimal equilibria, cycling, and chaos. While central planners can employ incentives to mitigate such behaviors and steer game dynamics towards desirable outcomes, the effectiveness of such interventions critically relies on accurately predicting agents' responses to these incentives -- a task made particularly challenging when the underlying dynamics are unknown and observations are limited. To address this challenge, this work introduces the Side Information Assisted Regression with Model Predictive Control (SIAR-MPC) framework. We extend the recently introduced SIAR method to incorporate the effect of control, enabling it to utilize side-information constraints inherent to game-theoretic applications to model agents' responses to incentives from scarce data. MPC then leverages this model to implement dynamic incentive adjustments. Our experiments demonstrate the effectiveness of SIAR-MPC in guiding systems towards socially optimal equilibria, stabilizing chaotic and cycling behaviors. Notably, it achieves these results in data-scarce settings of few learning samples, where well-known system identification methods paired with MPC show less effective results.
format Preprint
id arxiv_https___arxiv_org_abs_2404_01066
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning and steering game dynamics towards desirable outcomes
Canyakmaz, Ilayda
Sakos, Iosif
Lin, Wayne
Varvitsiotis, Antonios
Piliouras, Georgios
Systems and Control
Computer Science and Game Theory
Game dynamics, which describe how agents' strategies evolve over time based on past interactions, can exhibit a variety of undesirable behaviours including convergence to suboptimal equilibria, cycling, and chaos. While central planners can employ incentives to mitigate such behaviors and steer game dynamics towards desirable outcomes, the effectiveness of such interventions critically relies on accurately predicting agents' responses to these incentives -- a task made particularly challenging when the underlying dynamics are unknown and observations are limited. To address this challenge, this work introduces the Side Information Assisted Regression with Model Predictive Control (SIAR-MPC) framework. We extend the recently introduced SIAR method to incorporate the effect of control, enabling it to utilize side-information constraints inherent to game-theoretic applications to model agents' responses to incentives from scarce data. MPC then leverages this model to implement dynamic incentive adjustments. Our experiments demonstrate the effectiveness of SIAR-MPC in guiding systems towards socially optimal equilibria, stabilizing chaotic and cycling behaviors. Notably, it achieves these results in data-scarce settings of few learning samples, where well-known system identification methods paired with MPC show less effective results.
title Learning and steering game dynamics towards desirable outcomes
topic Systems and Control
Computer Science and Game Theory
url https://arxiv.org/abs/2404.01066