CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Fuente: arXiv
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Autori principali: Liu, Yang, Guan, He, Luo, Chuanchen, Fan, Lue, Wang, Naiyan, Peng, Junran, Zhang, Zhaoxiang
Natura: Preprint
Pubblicazione: 2024
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author Liu, Yang
Guan, He
Luo, Chuanchen
Fan, Lue
Wang, Naiyan
Peng, Junran
Zhang, Zhaoxiang
author_facet Liu, Yang
Guan, He
Luo, Chuanchen
Fan, Lue
Wang, Naiyan
Peng, Junran
Zhang, Zhaoxiang
contents The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian (CityGS), which employs a novel divide-and-conquer training approach and Level-of-Detail (LoD) strategy for efficient large-scale 3DGS training and rendering. Specifically, the global scene prior and adaptive training data selection enables efficient training and seamless fusion. Based on fused Gaussian primitives, we generate different detail levels through compression, and realize fast rendering across various scales through the proposed block-wise detail levels selection and aggregation strategy. Extensive experimental results on large-scale scenes demonstrate that our approach attains state-of-theart rendering quality, enabling consistent real-time rendering of largescale scenes across vastly different scales. Our project page is available at https://dekuliutesla.github.io/citygs/.
format Preprint
id arxiv_https___arxiv_org_abs_2404_01133
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Liu, Yang
Guan, He
Luo, Chuanchen
Fan, Lue
Wang, Naiyan
Peng, Junran
Zhang, Zhaoxiang
Computer Vision and Pattern Recognition
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains challenging. This paper introduces CityGaussian (CityGS), which employs a novel divide-and-conquer training approach and Level-of-Detail (LoD) strategy for efficient large-scale 3DGS training and rendering. Specifically, the global scene prior and adaptive training data selection enables efficient training and seamless fusion. Based on fused Gaussian primitives, we generate different detail levels through compression, and realize fast rendering across various scales through the proposed block-wise detail levels selection and aggregation strategy. Extensive experimental results on large-scale scenes demonstrate that our approach attains state-of-theart rendering quality, enabling consistent real-time rendering of largescale scenes across vastly different scales. Our project page is available at https://dekuliutesla.github.io/citygs/.
title CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.01133