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Autori principali: Qiu, Ri-Zhao, Yang, Ge, Zeng, Weijia, Wang, Xiaolong
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2404.01223
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author Qiu, Ri-Zhao
Yang, Ge
Zeng, Weijia
Wang, Xiaolong
author_facet Qiu, Ri-Zhao
Yang, Ge
Zeng, Weijia
Wang, Xiaolong
contents Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the physical properties of objects. We introduce Feature Splatting, an approach that unifies physics-based dynamic scene synthesis with rich semantics from vision language foundation models that are grounded by natural language. Our first contribution is a way to distill high-quality, object-centric vision-language features into 3D Gaussians, that enables semi-automatic scene decomposition using text queries. Our second contribution is a way to synthesize physics-based dynamics from an otherwise static scene using a particle-based simulator, in which material properties are assigned automatically via text queries. We ablate key techniques used in this pipeline, to illustrate the challenge and opportunities in using feature-carrying 3D Gaussians as a unified format for appearance, geometry, material properties and semantics grounded on natural language. Project website: https://feature-splatting.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2404_01223
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
Qiu, Ri-Zhao
Yang, Ge
Zeng, Weijia
Wang, Xiaolong
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
Scene representations using 3D Gaussian primitives have produced excellent results in modeling the appearance of static and dynamic 3D scenes. Many graphics applications, however, demand the ability to manipulate both the appearance and the physical properties of objects. We introduce Feature Splatting, an approach that unifies physics-based dynamic scene synthesis with rich semantics from vision language foundation models that are grounded by natural language. Our first contribution is a way to distill high-quality, object-centric vision-language features into 3D Gaussians, that enables semi-automatic scene decomposition using text queries. Our second contribution is a way to synthesize physics-based dynamics from an otherwise static scene using a particle-based simulator, in which material properties are assigned automatically via text queries. We ablate key techniques used in this pipeline, to illustrate the challenge and opportunities in using feature-carrying 3D Gaussians as a unified format for appearance, geometry, material properties and semantics grounded on natural language. Project website: https://feature-splatting.github.io/
title Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
url https://arxiv.org/abs/2404.01223