GEARS: Local Geometry-aware Hand-object Interaction Synthesis
Fuente:
arXiv
Saved in:
| Main Authors: | Zhou, Keyang, Bhatnagar, Bharat Lal, Lenssen, Jan Eric, Pons-moll, Gerard |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
by: Xie, Xianghui, et al.
Published: (2023)
by: Xie, Xianghui, et al.
Published: (2023)
FORCE: Physics-aware Human-object Interaction
by: Zhang, Xiaohan, et al.
Published: (2024)
by: Zhang, Xiaohan, et al.
Published: (2024)
InterTrack: Tracking Human Object Interaction without Object Templates
by: Xie, Xianghui, et al.
Published: (2024)
by: Xie, Xianghui, et al.
Published: (2024)
Unimotion: Unifying 3D Human Motion Synthesis and Understanding
by: Li, Chuqiao, et al.
Published: (2024)
by: Li, Chuqiao, et al.
Published: (2024)
ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning
by: Nazarenus, Eric, et al.
Published: (2026)
by: Nazarenus, Eric, et al.
Published: (2026)
NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors
by: He, Yannan, et al.
Published: (2024)
by: He, Yannan, et al.
Published: (2024)
Spurfies: Sparse Surface Reconstruction using Local Geometry Priors
by: Raj, Kevin, et al.
Published: (2024)
by: Raj, Kevin, et al.
Published: (2024)
MoLingo: Motion-Language Alignment for Text-to-Motion Generation
by: He, Yannan, et al.
Published: (2025)
by: He, Yannan, et al.
Published: (2025)
Physics-aware Hand-object Interaction Denoising
by: Luo, Haowen, et al.
Published: (2024)
by: Luo, Haowen, et al.
Published: (2024)
PersonaHOI: Effortlessly Improving Personalized Face with Human-Object Interaction Generation
by: Hu, Xinting, et al.
Published: (2025)
by: Hu, Xinting, et al.
Published: (2025)
Masked Modeling for Human Motion Recovery Under Occlusions
by: Qian, Zhiyin, et al.
Published: (2026)
by: Qian, Zhiyin, et al.
Published: (2026)
SemanticNVS: Improving Semantic Scene Understanding in Generative Novel View Synthesis
by: Chen, Xinya, et al.
Published: (2026)
by: Chen, Xinya, et al.
Published: (2026)
Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
by: Sárándi, István, et al.
Published: (2024)
by: Sárándi, István, et al.
Published: (2024)
RoHM: Robust Human Motion Reconstruction via Diffusion
by: Zhang, Siwei, et al.
Published: (2024)
by: Zhang, Siwei, et al.
Published: (2024)
A Versatile and Differentiable Hand-Object Interaction Representation
by: Morales, Théo, et al.
Published: (2024)
by: Morales, Théo, et al.
Published: (2024)
Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors
by: Paul, Soumava, et al.
Published: (2024)
by: Paul, Soumava, et al.
Published: (2024)
SimNP: Learning Self-Similarity Priors Between Neural Points
by: Wewer, Christopher, et al.
Published: (2023)
by: Wewer, Christopher, et al.
Published: (2023)
MoonSeg3R: Monocular Online Zero-Shot Segment Anything in 3D with Reconstructive Foundation Priors
by: Du, Zhipeng, et al.
Published: (2025)
by: Du, Zhipeng, et al.
Published: (2025)
MixFlow: Mixed Source Distributions Improve Rectified Flows
by: Nayal, Nazir, et al.
Published: (2026)
by: Nayal, Nazir, et al.
Published: (2026)
CaRe-Ego: Contact-aware Relationship Modeling for Egocentric Interactive Hand-object Segmentation
by: Su, Yuejiao, et al.
Published: (2024)
by: Su, Yuejiao, et al.
Published: (2024)
RHOBIN Challenge: Reconstruction of Human Object Interaction
by: Xie, Xianghui, et al.
Published: (2024)
by: Xie, Xianghui, et al.
Published: (2024)
CHOIR: Contact-aware 4D Hand-Object Interaction Reconstruction
by: Xu, Hao, et al.
Published: (2026)
by: Xu, Hao, et al.
Published: (2026)
Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
by: Yunus, Raza, et al.
Published: (2024)
by: Yunus, Raza, et al.
Published: (2024)
SLayR: Scene Layout Generation with Rectified Flow
by: Braunstein, Cameron, et al.
Published: (2024)
by: Braunstein, Cameron, et al.
Published: (2024)
Scribbles for All: Benchmarking Scribble Supervised Segmentation Across Datasets
by: Boettcher, Wolfgang, et al.
Published: (2024)
by: Boettcher, Wolfgang, et al.
Published: (2024)
Improving 2D Feature Representations by 3D-Aware Fine-Tuning
by: Yue, Yuanwen, et al.
Published: (2024)
by: Yue, Yuanwen, et al.
Published: (2024)
latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
by: Wewer, Christopher, et al.
Published: (2024)
by: Wewer, Christopher, et al.
Published: (2024)
Rewis3d: Reconstruction Improves Weakly-Supervised Semantic Segmentation
by: Ernst, Jonas, et al.
Published: (2026)
by: Ernst, Jonas, et al.
Published: (2026)
Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
by: Das, Devikalyan, et al.
Published: (2023)
by: Das, Devikalyan, et al.
Published: (2023)
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation
by: Schröppel, Philipp, et al.
Published: (2023)
by: Schröppel, Philipp, et al.
Published: (2023)
Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation
by: Yan, Haodong, et al.
Published: (2025)
by: Yan, Haodong, et al.
Published: (2025)
HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions
by: Xu, Hao, et al.
Published: (2024)
by: Xu, Hao, et al.
Published: (2024)
3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands
by: Huang, Xuan, et al.
Published: (2024)
by: Huang, Xuan, et al.
Published: (2024)
Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-aware Contact Representation
by: Yu, Zhenjun, et al.
Published: (2024)
by: Yu, Zhenjun, et al.
Published: (2024)
SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control
by: Zhang, Xiaohan, et al.
Published: (2024)
by: Zhang, Xiaohan, et al.
Published: (2024)
TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions
by: Petrov, Ilya A., et al.
Published: (2024)
by: Petrov, Ilya A., et al.
Published: (2024)
SceneTok: A Compressed, Diffusable Token Space for 3D Scenes
by: Asim, Mohammad, et al.
Published: (2026)
by: Asim, Mohammad, et al.
Published: (2026)
Spatial Reasoners for Continuous Variables in Any Domain
by: Pogodzinski, Bart, et al.
Published: (2025)
by: Pogodzinski, Bart, et al.
Published: (2025)
Spatial Reasoning with Denoising Models
by: Wewer, Christopher, et al.
Published: (2025)
by: Wewer, Christopher, et al.
Published: (2025)
Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
by: Li, Dayou, et al.
Published: (2026)
by: Li, Dayou, et al.
Published: (2026)
Similar Items
-
Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
by: Xie, Xianghui, et al.
Published: (2023) -
FORCE: Physics-aware Human-object Interaction
by: Zhang, Xiaohan, et al.
Published: (2024) -
InterTrack: Tracking Human Object Interaction without Object Templates
by: Xie, Xianghui, et al.
Published: (2024) -
Unimotion: Unifying 3D Human Motion Synthesis and Understanding
by: Li, Chuqiao, et al.
Published: (2024) -
ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning
by: Nazarenus, Eric, et al.
Published: (2026)