3D scene generation from scene graphs and self-attention

Fuente: arXiv
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Autores principales: Bonazzi, Pietro, Wang, Mengqi, Arroyo, Diego Martin, Manhardt, Fabian, Messikomer, Nico, Tombari, Federico, Scaramuzza, Davide
Formato: Preprint
Publicado: 2024
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author Bonazzi, Pietro
Wang, Mengqi
Arroyo, Diego Martin
Manhardt, Fabian
Messikomer, Nico
Tombari, Federico
Scaramuzza, Davide
author_facet Bonazzi, Pietro
Wang, Mengqi
Arroyo, Diego Martin
Manhardt, Fabian
Messikomer, Nico
Tombari, Federico
Scaramuzza, Davide
contents Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).
format Preprint
id arxiv_https___arxiv_org_abs_2404_01887
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3D scene generation from scene graphs and self-attention
Bonazzi, Pietro
Wang, Mengqi
Arroyo, Diego Martin
Manhardt, Fabian
Messikomer, Nico
Tombari, Federico
Scaramuzza, Davide
Computer Vision and Pattern Recognition
Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).
title 3D scene generation from scene graphs and self-attention
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.01887