A Survey on Large Language Model-Based Game Agents

Fuente: arXiv
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Hauptverfasser: Hu, Sihao, Huang, Tiansheng, Liu, Gaowen, Kompella, Ramana Rao, Ilhan, Fatih, Tekin, Selim Furkan, Xu, Yichang, Yahn, Zachary, Liu, Ling
Format: Preprint
Veröffentlicht: 2024
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author Hu, Sihao
Huang, Tiansheng
Liu, Gaowen
Kompella, Ramana Rao
Ilhan, Fatih
Tekin, Selim Furkan
Xu, Yichang
Yahn, Zachary
Liu, Ling
author_facet Hu, Sihao
Huang, Tiansheng
Liu, Gaowen
Kompella, Ramana Rao
Ilhan, Fatih
Tekin, Selim Furkan
Xu, Yichang
Yahn, Zachary
Liu, Ling
contents Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the emergence of Large Language Models (LLMs) provides new opportunities to endow these agents with generalizable reasoning, memory, and adaptability in complex game environments. This survey offers an up-to-date review of LLM-based game agents (LLMGAs) through a unified reference architecture. At the single-agent level, we synthesize existing studies around three core components: memory, reasoning, and perception-action interfaces, which jointly characterize how language enables agents to perceive, think, and act. At the multi-agent level, we outline how communication protocols and organizational models support coordination, role differentiation, and large-scale social behaviors. To contextualize these designs, we introduce a challenge-centered taxonomy linking six major game genres to their dominant agent requirements, from low-latency control in action games to open-ended goal formation in sandbox worlds. A curated list of related papers is available at https://github.com/git-disl/awesome-LLM-game-agent-papers
format Preprint
id arxiv_https___arxiv_org_abs_2404_02039
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Survey on Large Language Model-Based Game Agents
Hu, Sihao
Huang, Tiansheng
Liu, Gaowen
Kompella, Ramana Rao
Ilhan, Fatih
Tekin, Selim Furkan
Xu, Yichang
Yahn, Zachary
Liu, Ling
Artificial Intelligence
Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the emergence of Large Language Models (LLMs) provides new opportunities to endow these agents with generalizable reasoning, memory, and adaptability in complex game environments. This survey offers an up-to-date review of LLM-based game agents (LLMGAs) through a unified reference architecture. At the single-agent level, we synthesize existing studies around three core components: memory, reasoning, and perception-action interfaces, which jointly characterize how language enables agents to perceive, think, and act. At the multi-agent level, we outline how communication protocols and organizational models support coordination, role differentiation, and large-scale social behaviors. To contextualize these designs, we introduce a challenge-centered taxonomy linking six major game genres to their dominant agent requirements, from low-latency control in action games to open-ended goal formation in sandbox worlds. A curated list of related papers is available at https://github.com/git-disl/awesome-LLM-game-agent-papers
title A Survey on Large Language Model-Based Game Agents
topic Artificial Intelligence
url https://arxiv.org/abs/2404.02039