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| Main Authors: | , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.02545 |
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| _version_ | 1866915008371228672 |
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| author | Shen, Yi Huang, Hanyan |
| author_facet | Shen, Yi Huang, Hanyan |
| contents | Offline reinforcement learning learns from a static dataset without interacting with environments, which ensures security and thus owns a good application prospect. However, directly applying naive reinforcement learning algorithm usually fails in an offline environment due to inaccurate Q value approximation caused by out-of-distribution (OOD) state-actions. It is an effective way to solve this problem by penalizing the Q-value of OOD state-actions. Among the methods of punishing OOD state-actions, count-based methods have achieved good results in discrete domains in a simple form. Inspired by it, a novel pseudo-count method for continuous domains called Grid-Mapping Pseudo-Count method (GPC) is proposed by extending the count-based method from discrete to continuous domains. Firstly, the continuous state and action space are mapped to discrete space using Grid-Mapping, then the Q-values of OOD state-actions are constrained through pseudo-count. Secondly, the theoretical proof is given to show that GPC can obtain appropriate uncertainty constraints under fewer assumptions than other pseudo-count methods. Thirdly, GPC is combined with Soft Actor-Critic algorithm (SAC) to get a new algorithm called GPC-SAC. Lastly, experiments on D4RL datasets are given to show that GPC-SAC has better performance and less computational cost than other algorithms that constrain the Q-value. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_02545 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Grid-Mapping Pseudo-Count Constraint for Offline Reinforcement Learning Shen, Yi Huang, Hanyan Machine Learning Artificial Intelligence Offline reinforcement learning learns from a static dataset without interacting with environments, which ensures security and thus owns a good application prospect. However, directly applying naive reinforcement learning algorithm usually fails in an offline environment due to inaccurate Q value approximation caused by out-of-distribution (OOD) state-actions. It is an effective way to solve this problem by penalizing the Q-value of OOD state-actions. Among the methods of punishing OOD state-actions, count-based methods have achieved good results in discrete domains in a simple form. Inspired by it, a novel pseudo-count method for continuous domains called Grid-Mapping Pseudo-Count method (GPC) is proposed by extending the count-based method from discrete to continuous domains. Firstly, the continuous state and action space are mapped to discrete space using Grid-Mapping, then the Q-values of OOD state-actions are constrained through pseudo-count. Secondly, the theoretical proof is given to show that GPC can obtain appropriate uncertainty constraints under fewer assumptions than other pseudo-count methods. Thirdly, GPC is combined with Soft Actor-Critic algorithm (SAC) to get a new algorithm called GPC-SAC. Lastly, experiments on D4RL datasets are given to show that GPC-SAC has better performance and less computational cost than other algorithms that constrain the Q-value. |
| title | Grid-Mapping Pseudo-Count Constraint for Offline Reinforcement Learning |
| topic | Machine Learning Artificial Intelligence |
| url | https://arxiv.org/abs/2404.02545 |