Saved in:
| Main Authors: | Liu, Zhe, Chen, Chunyang, Wang, Junjie, Chen, Mengzhuo, Wu, Boyu, Huang, Yuekai, Hu, Jun, Wang, Qing |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.02706 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Hovering Over the Key to Text Input in XR
by: Gonzalez-Franco, Mar, et al.
Published: (2024)
by: Gonzalez-Franco, Mar, et al.
Published: (2024)
Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
by: Bhatia, Arpit, et al.
Published: (2025)
by: Bhatia, Arpit, et al.
Published: (2025)
Seeing is Believing: Vision-driven Non-crash Functional Bug Detection for Mobile Apps
by: Liu, Zhe, et al.
Published: (2024)
by: Liu, Zhe, et al.
Published: (2024)
Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
by: Kreminski, Max
Published: (2024)
by: Kreminski, Max
Published: (2024)
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
by: Qiu, Linjie, et al.
Published: (2026)
by: Qiu, Linjie, et al.
Published: (2026)
ChartifyText: Automated Chart Generation from Data-Involved Texts via LLM
by: Zhang, Songheng, et al.
Published: (2024)
by: Zhang, Songheng, et al.
Published: (2024)
Examining Input Modalities and Visual Feedback Designs in Mobile Expressive Writing
by: Norihama, Shunpei, et al.
Published: (2024)
by: Norihama, Shunpei, et al.
Published: (2024)
BudsID: Mobile-Ready and Expressive Finger Identification Input for Earbuds
by: Kim, Jiwan, et al.
Published: (2025)
by: Kim, Jiwan, et al.
Published: (2025)
Sketch Bug: Using Sketch-Based Input for Interactive Code Debugging
by: Chen, Helen Weixu, et al.
Published: (2026)
by: Chen, Helen Weixu, et al.
Published: (2026)
From Exploration to Revelation: Detecting Dark Patterns in Mobile Apps
by: Chen, Jieshan, et al.
Published: (2024)
by: Chen, Jieshan, et al.
Published: (2024)
GPTVoiceTasker: Advancing Multi-step Mobile Task Efficiency Through Dynamic Interface Exploration and Learning
by: Vu, Minh Duc, et al.
Published: (2024)
by: Vu, Minh Duc, et al.
Published: (2024)
IntenBot: Flexible and Imprecise Multimodal Input for LLMs to Understand User Intentions for Casual and Human-Like HRI
by: Liu, Yen-Ting, et al.
Published: (2026)
by: Liu, Yen-Ting, et al.
Published: (2026)
Unveiling the Tricks: Automated Detection of Dark Patterns in Mobile Applications
by: Chen, Jieshan, et al.
Published: (2023)
by: Chen, Jieshan, et al.
Published: (2023)
Listen to the Voices of Everyday Users: Democratizing Privacy Ratings for Sensitive Data Access in Mobile Apps
by: Wang, Liu, et al.
Published: (2026)
by: Wang, Liu, et al.
Published: (2026)
A Comparative Study on Accessibility for Autistic Individuals with Urban Mobility Apps
by: Ribeiro, Danilo Monteiro, et al.
Published: (2024)
by: Ribeiro, Danilo Monteiro, et al.
Published: (2024)
The Influence of UX Design on User Retention and Conversion Rates in Mobile Apps
by: Majumder, Aaditya Shankar
Published: (2025)
by: Majumder, Aaditya Shankar
Published: (2025)
Beyond Clicking:A Step Towards Generalist GUI Grounding via Text Dragging
by: Liao, Zeyi, et al.
Published: (2025)
by: Liao, Zeyi, et al.
Published: (2025)
Hierarchical MoE: Continuous Multimodal Emotion Recognition with Incomplete and Asynchronous Inputs
by: Zhu, Yitong, et al.
Published: (2025)
by: Zhu, Yitong, et al.
Published: (2025)
Beyond Input-Output: Rethinking Creativity through Design-by-Analogy in Human-AI Collaboration
by: Li, Xuechen, et al.
Published: (2026)
by: Li, Xuechen, et al.
Published: (2026)
ScreenAudit: Detecting Screen Reader Accessibility Errors in Mobile Apps Using Large Language Models
by: Zhong, Mingyuan, et al.
Published: (2025)
by: Zhong, Mingyuan, et al.
Published: (2025)
Playful but Persuasive: Deceptive Designs and Advertising Strategies in Popular Mobile Apps for Children
by: Krahl, Hannah, et al.
Published: (2025)
by: Krahl, Hannah, et al.
Published: (2025)
ExplorAR: Assisting Older Adults to Learn Smartphone Apps through AR-powered Trial-and-Error with Interactive Guidance
by: Li, Jiawei, et al.
Published: (2025)
by: Li, Jiawei, et al.
Published: (2025)
Quality of Mobile Apps for Psychological Skills Training in Sport: a MARS-based Study
by: Bonetti, R., et al.
Published: (2024)
by: Bonetti, R., et al.
Published: (2024)
Perceptions of Blind Adults on Non-Visual Mobile Text Entry
by: Gaines, Dylan, et al.
Published: (2024)
by: Gaines, Dylan, et al.
Published: (2024)
Towards Sneaking as a Playful Input Modality for Virtual Environments
by: Cmentowski, Sebastian, et al.
Published: (2021)
by: Cmentowski, Sebastian, et al.
Published: (2021)
TaskAudit: Detecting Functiona11ity Errors in Mobile Apps via Agentic Task Execution
by: Zhong, Mingyuan, et al.
Published: (2025)
by: Zhong, Mingyuan, et al.
Published: (2025)
MobileAgentBench: An Efficient and User-Friendly Benchmark for Mobile LLM Agents
by: Wang, Luyuan, et al.
Published: (2024)
by: Wang, Luyuan, et al.
Published: (2024)
Typing Reinvented: Towards Hands-Free Input via sEMG
by: Lee, Kunwoo, et al.
Published: (2025)
by: Lee, Kunwoo, et al.
Published: (2025)
VIBES: Exploring Viewer Spatial Interactions as Direct Input for Livestreamed Content
by: Yin, Michael, et al.
Published: (2025)
by: Yin, Michael, et al.
Published: (2025)
User-Centric Design of UI for Mobile Banking Apps: Improving UI and Features for Better Customer Experience
by: Chitrakar, Luniva, et al.
Published: (2026)
by: Chitrakar, Luniva, et al.
Published: (2026)
DuSK: Faster Indirect Text Entry Supporting Out-Of-Vocabulary Words for Touchpads
by: Masson, Damien, et al.
Published: (2025)
by: Masson, Damien, et al.
Published: (2025)
GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices
by: Namnakani, Omar, et al.
Published: (2025)
by: Namnakani, Omar, et al.
Published: (2025)
Aptly: Making Mobile Apps from Natural Language
by: Patton, Evan W., et al.
Published: (2024)
by: Patton, Evan W., et al.
Published: (2024)
GazeSummary: Exploring Gaze as an Implicit Prompt for Personalization in Text-based LLM Tasks
by: Ding, Jiexin, et al.
Published: (2026)
by: Ding, Jiexin, et al.
Published: (2026)
Input Visualizations to Track Health Data by Older Adults with Multiple Chronic Conditions
by: Ramesh, Shri Harini, et al.
Published: (2026)
by: Ramesh, Shri Harini, et al.
Published: (2026)
Usability Comparison of Mouse, Touch and Tangible Inputs for 3D Data Manipulation
by: Besançon, Lonni, et al.
Published: (2016)
by: Besançon, Lonni, et al.
Published: (2016)
Patterns of Creativity: How User Input Shapes AI-Generated Visual Diversity
by: Palmini, Maria-Teresa De Rosa, et al.
Published: (2024)
by: Palmini, Maria-Teresa De Rosa, et al.
Published: (2024)
Embodied Natural Language Interaction (NLI): Speech Input Patterns in Immersive Analytics
by: Song, Hyemi, et al.
Published: (2025)
by: Song, Hyemi, et al.
Published: (2025)
Input-Envelope-Output: Auditable Generative Music Rewards in Sensory-Sensitive Contexts
by: Ye, Cong, et al.
Published: (2026)
by: Ye, Cong, et al.
Published: (2026)
OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs
by: Li, Jiahao Nick, et al.
Published: (2024)
by: Li, Jiahao Nick, et al.
Published: (2024)
Similar Items
-
Hovering Over the Key to Text Input in XR
by: Gonzalez-Franco, Mar, et al.
Published: (2024) -
Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
by: Bhatia, Arpit, et al.
Published: (2025) -
Seeing is Believing: Vision-driven Non-crash Functional Bug Detection for Mobile Apps
by: Liu, Zhe, et al.
Published: (2024) -
Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
by: Kreminski, Max
Published: (2024) -
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
by: Qiu, Linjie, et al.
Published: (2026)