Fully Decentralized Task Offloading in Multi-Access Edge Computing Systems

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Aggarwal, Shubham, Zaman, Muhammad Aneeq uz, Bastopcu, Melih, Ulukus, Sennur, Başar, Tamer
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910673757274112
author Aggarwal, Shubham
Zaman, Muhammad Aneeq uz
Bastopcu, Melih
Ulukus, Sennur
Başar, Tamer
author_facet Aggarwal, Shubham
Zaman, Muhammad Aneeq uz
Bastopcu, Melih
Ulukus, Sennur
Başar, Tamer
contents We consider the problem of task offloading in multi-access edge computing (MEC) systems constituting $N$ devices assisted by an edge server (ES), where the devices can split task execution between a local processor and the ES. Since the local task execution and communication with the ES both consume power, each device must judiciously choose between the two. We model the problem as a large population non-cooperative game among the $N$ devices. Since computation of an equilibrium in this scenario is difficult due to the presence of a large number of devices, we employ the mean-field game framework to reduce the finite-agent game problem to a generic user's multi-objective optimization problem, with a coupled consistency condition. By leveraging the novel age of information (AoI) metric, we invoke techniques from stochastic hybrid systems (SHS) theory and study the tradeoffs between increasing information freshness and reducing power consumption. In numerical simulations, we validate that a higher load at the ES may lead devices to upload their task to the ES less often.
format Preprint
id arxiv_https___arxiv_org_abs_2404_02898
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fully Decentralized Task Offloading in Multi-Access Edge Computing Systems
Aggarwal, Shubham
Zaman, Muhammad Aneeq uz
Bastopcu, Melih
Ulukus, Sennur
Başar, Tamer
Information Theory
Computer Science and Game Theory
Networking and Internet Architecture
Systems and Control
We consider the problem of task offloading in multi-access edge computing (MEC) systems constituting $N$ devices assisted by an edge server (ES), where the devices can split task execution between a local processor and the ES. Since the local task execution and communication with the ES both consume power, each device must judiciously choose between the two. We model the problem as a large population non-cooperative game among the $N$ devices. Since computation of an equilibrium in this scenario is difficult due to the presence of a large number of devices, we employ the mean-field game framework to reduce the finite-agent game problem to a generic user's multi-objective optimization problem, with a coupled consistency condition. By leveraging the novel age of information (AoI) metric, we invoke techniques from stochastic hybrid systems (SHS) theory and study the tradeoffs between increasing information freshness and reducing power consumption. In numerical simulations, we validate that a higher load at the ES may lead devices to upload their task to the ES less often.
title Fully Decentralized Task Offloading in Multi-Access Edge Computing Systems
topic Information Theory
Computer Science and Game Theory
Networking and Internet Architecture
Systems and Control
url https://arxiv.org/abs/2404.02898