LidarDM: Generative LiDAR Simulation in a Generated World

Fuente: arXiv
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Autori principali: Zyrianov, Vlas, Che, Henry, Liu, Zhijian, Wang, Shenlong
Natura: Preprint
Pubblicazione: 2024
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author Zyrianov, Vlas
Che, Henry
Liu, Zhijian
Wang, Shenlong
author_facet Zyrianov, Vlas
Che, Henry
Liu, Zhijian
Wang, Shenlong
contents We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models.
format Preprint
id arxiv_https___arxiv_org_abs_2404_02903
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LidarDM: Generative LiDAR Simulation in a Generated World
Zyrianov, Vlas
Che, Henry
Liu, Zhijian
Wang, Shenlong
Computer Vision and Pattern Recognition
Robotics
We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models.
title LidarDM: Generative LiDAR Simulation in a Generated World
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2404.02903