Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Fuente: arXiv
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Auteurs principaux: Kojić, Tanja, Vergari, Maurizio, Knuth, Simon, Warsinke, Maximilian, Möller, Sebastian, Voigt-Antons, Jan-Niklas
Format: Preprint
Publié: 2024
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author Kojić, Tanja
Vergari, Maurizio
Knuth, Simon
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
author_facet Kojić, Tanja
Vergari, Maurizio
Knuth, Simon
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
contents Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional controllers, with no consensus on the optimal control technique. This paper investigates the impact of control methods and gaming duration on VR user experience, hypothesizing hand tracking might be preferred for short sessions and by users new to VR due to its simplicity. Through a lab study with twenty participants, evaluating presence, emotional response, UX quality, and flow, findings revealed control type and session length affect user experience without significant interaction. Controllers were generally superior, attributed to their reliability, and longer sessions increased presence and realism. The study found that individuals with more VR experience were more inclined to recommend hand tracking to others, which contradicted predictions.
format Preprint
id arxiv_https___arxiv_org_abs_2404_03337
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Kojić, Tanja
Vergari, Maurizio
Knuth, Simon
Warsinke, Maximilian
Möller, Sebastian
Voigt-Antons, Jan-Niklas
Human-Computer Interaction
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional controllers, with no consensus on the optimal control technique. This paper investigates the impact of control methods and gaming duration on VR user experience, hypothesizing hand tracking might be preferred for short sessions and by users new to VR due to its simplicity. Through a lab study with twenty participants, evaluating presence, emotional response, UX quality, and flow, findings revealed control type and session length affect user experience without significant interaction. Controllers were generally superior, attributed to their reliability, and longer sessions increased presence and realism. The study found that individuals with more VR experience were more inclined to recommend hand tracking to others, which contradicted predictions.
title Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.03337