I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality

Fuente: arXiv
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Hauptverfasser: Zhou, Xiaoyan, Batmaz, Anil Ufuk, Williams, Adam S., Schreiber, Dylan, Ortega, Francisco
Format: Preprint
Veröffentlicht: 2024
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author Zhou, Xiaoyan
Batmaz, Anil Ufuk
Williams, Adam S.
Schreiber, Dylan
Ortega, Francisco
author_facet Zhou, Xiaoyan
Batmaz, Anil Ufuk
Williams, Adam S.
Schreiber, Dylan
Ortega, Francisco
contents Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and virtual realities have revealed that users employ different strategies for data interpretation and text-based analytics depending on the environment. Our study seeks to investigate how augmented and virtual reality influences sensemaking processes in quantitative immersive analytics. Our results, derived from a diverse group of participants, indicate that users demonstrate comparable performance in both environments. However, it was observed that users exhibit a higher tolerance for cognitive load in VR and travel further in AR. Based on our findings, we recommend providing users with the option to switch between AR and VR, thereby enabling them to select an environment that aligns with their preferences and task requirements.
format Preprint
id arxiv_https___arxiv_org_abs_2404_03814
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality
Zhou, Xiaoyan
Batmaz, Anil Ufuk
Williams, Adam S.
Schreiber, Dylan
Ortega, Francisco
Human-Computer Interaction
Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and virtual realities have revealed that users employ different strategies for data interpretation and text-based analytics depending on the environment. Our study seeks to investigate how augmented and virtual reality influences sensemaking processes in quantitative immersive analytics. Our results, derived from a diverse group of participants, indicate that users demonstrate comparable performance in both environments. However, it was observed that users exhibit a higher tolerance for cognitive load in VR and travel further in AR. Based on our findings, we recommend providing users with the option to switch between AR and VR, thereby enabling them to select an environment that aligns with their preferences and task requirements.
title I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.03814