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Autori principali: Barzanoff, Dennis, Asif, Amna
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2404.03951
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author Barzanoff, Dennis
Asif, Amna
author_facet Barzanoff, Dennis
Asif, Amna
contents The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional in-game virtual currencies can invoke inadequate gaming behaviors and additions among players. The market lacks gaming and customer protection regulations to avoid the financial, behavioral, and psychological exploitation of users. Therefore, it is needed to develop visual or textual interface design recommendations that help the game players keep balance in their spending and improve their gaming behavior. This paper presents a conceptual design of an in-game purchasing module that allows the user to observe their real time spendings in relation to virtual currency buying.
format Preprint
id arxiv_https___arxiv_org_abs_2404_03951
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Conceptual Design of In-Game Real and Virtual Currency Tracker
Barzanoff, Dennis
Asif, Amna
Computers and Society
The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional in-game virtual currencies can invoke inadequate gaming behaviors and additions among players. The market lacks gaming and customer protection regulations to avoid the financial, behavioral, and psychological exploitation of users. Therefore, it is needed to develop visual or textual interface design recommendations that help the game players keep balance in their spending and improve their gaming behavior. This paper presents a conceptual design of an in-game purchasing module that allows the user to observe their real time spendings in relation to virtual currency buying.
title A Conceptual Design of In-Game Real and Virtual Currency Tracker
topic Computers and Society
url https://arxiv.org/abs/2404.03951