Salvato in:
| Autori principali: | , |
|---|---|
| Natura: | Preprint |
| Pubblicazione: |
2024
|
| Soggetti: | |
| Accesso online: | https://arxiv.org/abs/2404.03951 |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1866929303761977344 |
|---|---|
| author | Barzanoff, Dennis Asif, Amna |
| author_facet | Barzanoff, Dennis Asif, Amna |
| contents | The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional in-game virtual currencies can invoke inadequate gaming behaviors and additions among players. The market lacks gaming and customer protection regulations to avoid the financial, behavioral, and psychological exploitation of users. Therefore, it is needed to develop visual or textual interface design recommendations that help the game players keep balance in their spending and improve their gaming behavior. This paper presents a conceptual design of an in-game purchasing module that allows the user to observe their real time spendings in relation to virtual currency buying. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_03951 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | A Conceptual Design of In-Game Real and Virtual Currency Tracker Barzanoff, Dennis Asif, Amna Computers and Society The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional in-game virtual currencies can invoke inadequate gaming behaviors and additions among players. The market lacks gaming and customer protection regulations to avoid the financial, behavioral, and psychological exploitation of users. Therefore, it is needed to develop visual or textual interface design recommendations that help the game players keep balance in their spending and improve their gaming behavior. This paper presents a conceptual design of an in-game purchasing module that allows the user to observe their real time spendings in relation to virtual currency buying. |
| title | A Conceptual Design of In-Game Real and Virtual Currency Tracker |
| topic | Computers and Society |
| url | https://arxiv.org/abs/2404.03951 |