InstructHumans: Editing Animated 3D Human Textures with Instructions

Fuente: arXiv
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Autores principales: Zhu, Jiayin, Yang, Linlin, Yao, Angela
Formato: Preprint
Publicado: 2024
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author Zhu, Jiayin
Yang, Linlin
Yao, Angela
author_facet Zhu, Jiayin
Yang, Linlin
Yao, Angela
contents We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks, cannot account for the defining requirement of editing -- maintaining consistency with the source avatar. This work shows that naively using SDS harms editing, as it may destroy consistency. We propose a modified SDS for Editing (SDS-E) that selectively incorporates subterms of SDS across diffusion timesteps. We further enhance SDS-E with spatial smoothness regularization and gradient-based viewpoint sampling for edits with sharp and high-fidelity detailing. Incorporating SDS-E into a 3D human texture editing framework allows us to outperform existing 3D editing methods. Our avatars faithfully reflect the textual edits while remaining consistent with the original avatars. Project page: https://jyzhu.top/instruct-humans/.
format Preprint
id arxiv_https___arxiv_org_abs_2404_04037
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle InstructHumans: Editing Animated 3D Human Textures with Instructions
Zhu, Jiayin
Yang, Linlin
Yao, Angela
Computer Vision and Pattern Recognition
Multimedia
We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks, cannot account for the defining requirement of editing -- maintaining consistency with the source avatar. This work shows that naively using SDS harms editing, as it may destroy consistency. We propose a modified SDS for Editing (SDS-E) that selectively incorporates subterms of SDS across diffusion timesteps. We further enhance SDS-E with spatial smoothness regularization and gradient-based viewpoint sampling for edits with sharp and high-fidelity detailing. Incorporating SDS-E into a 3D human texture editing framework allows us to outperform existing 3D editing methods. Our avatars faithfully reflect the textual edits while remaining consistent with the original avatars. Project page: https://jyzhu.top/instruct-humans/.
title InstructHumans: Editing Animated 3D Human Textures with Instructions
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2404.04037