An Objective Improvement Approach to Solving Discounted Payoff Games

Fuente: arXiv
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Autores principales: Dell'Erba, Daniele, Dumas, Arthur, Schewe, Sven
Formato: Preprint
Publicado: 2024
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author Dell'Erba, Daniele
Dumas, Arthur
Schewe, Sven
author_facet Dell'Erba, Daniele
Dumas, Arthur
Schewe, Sven
contents While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a novel way to converge to them, which is entirely symmetric. We achieve this by building a constraint system that uses every edge to define an inequation, and update the objective function by taking a single outgoing edge for each vertex into account. These edges loosely represent strategies of both players, where the objective function intuitively asks to make the inequation to these edges sharp. In fact, where they are not sharp, there is an `error' represented by the difference between the two sides of the inequation, which is 0 where the inequation is sharp. Hence, the objective is to minimise the sum of these errors. For co-optimal strategies, and only for them, it can be achieved that all selected inequations are sharp or, equivalently, that the sum of these errors is zero. While no co-optimal strategies have been found, we step-wise improve the error by improving the solution for a given objective function or by improving the objective function for a given solution. This also challenges the gospel that methods for solving payoff games are either based on strategy improvement or on value iteration.
format Preprint
id arxiv_https___arxiv_org_abs_2404_04124
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Objective Improvement Approach to Solving Discounted Payoff Games
Dell'Erba, Daniele
Dumas, Arthur
Schewe, Sven
Data Structures and Algorithms
While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a novel way to converge to them, which is entirely symmetric. We achieve this by building a constraint system that uses every edge to define an inequation, and update the objective function by taking a single outgoing edge for each vertex into account. These edges loosely represent strategies of both players, where the objective function intuitively asks to make the inequation to these edges sharp. In fact, where they are not sharp, there is an `error' represented by the difference between the two sides of the inequation, which is 0 where the inequation is sharp. Hence, the objective is to minimise the sum of these errors. For co-optimal strategies, and only for them, it can be achieved that all selected inequations are sharp or, equivalently, that the sum of these errors is zero. While no co-optimal strategies have been found, we step-wise improve the error by improving the solution for a given objective function or by improving the objective function for a given solution. This also challenges the gospel that methods for solving payoff games are either based on strategy improvement or on value iteration.
title An Objective Improvement Approach to Solving Discounted Payoff Games
topic Data Structures and Algorithms
url https://arxiv.org/abs/2404.04124