Robust Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Darmon, François, Porzi, Lorenzo, Rota-Bulò, Samuel, Kontschieder, Peter
Format: Preprint
Veröffentlicht: 2024
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author Darmon, François
Porzi, Lorenzo
Rota-Bulò, Samuel
Kontschieder, Peter
author_facet Darmon, François
Porzi, Lorenzo
Rota-Bulò, Samuel
Kontschieder, Peter
contents In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions from handheld phone captures. Our main contribution involves modeling motion blur as a Gaussian distribution over camera poses, allowing us to address both camera pose refinement and motion blur correction in a unified way. Additionally, we propose mechanisms for defocus blur compensation and for addressing color in-consistencies caused by ambient light, shadows, or due to camera-related factors like varying white balancing settings. Our proposed solutions integrate in a seamless way with the 3DGS formulation while maintaining its benefits in terms of training efficiency and rendering speed. We experimentally validate our contributions on relevant benchmark datasets including Scannet++ and Deblur-NeRF, obtaining state-of-the-art results and thus consistent improvements over relevant baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2404_04211
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Robust Gaussian Splatting
Darmon, François
Porzi, Lorenzo
Rota-Bulò, Samuel
Kontschieder, Peter
Computer Vision and Pattern Recognition
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions from handheld phone captures. Our main contribution involves modeling motion blur as a Gaussian distribution over camera poses, allowing us to address both camera pose refinement and motion blur correction in a unified way. Additionally, we propose mechanisms for defocus blur compensation and for addressing color in-consistencies caused by ambient light, shadows, or due to camera-related factors like varying white balancing settings. Our proposed solutions integrate in a seamless way with the 3DGS formulation while maintaining its benefits in terms of training efficiency and rendering speed. We experimentally validate our contributions on relevant benchmark datasets including Scannet++ and Deblur-NeRF, obtaining state-of-the-art results and thus consistent improvements over relevant baselines.
title Robust Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.04211