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Main Authors: Wang, Tianze, Honari-Jahromi, Maryam, Katsarou, Styliani, Mikheeva, Olga, Panagiotakopoulos, Theodoros, Asadi, Sahar, Smirnov, Oleg
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2404.04234
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author Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Asadi, Sahar
Smirnov, Oleg
author_facet Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Asadi, Sahar
Smirnov, Oleg
contents Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in video and mobile gaming contexts. In this work, we present a novel method for overcoming this limitation by extending a long-range Transformer model from the natural language processing domain to player behavior data. We discuss specifics of behavior tracking in games and propose preprocessing and tokenization approaches by viewing in-game events in an analogous way to words in sentences, thus enabling learning player representations in a self-supervised manner in the absence of ground-truth annotations. We experimentally demonstrate the efficacy of the proposed approach in fitting the distribution of behavior events by evaluating intrinsic language modeling metrics. Furthermore, we qualitatively analyze the emerging structure of the learned embedding space and show its value for generating insights into behavior patterns to inform downstream applications.
format Preprint
id arxiv_https___arxiv_org_abs_2404_04234
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle player2vec: A Language Modeling Approach to Understand Player Behavior in Games
Wang, Tianze
Honari-Jahromi, Maryam
Katsarou, Styliani
Mikheeva, Olga
Panagiotakopoulos, Theodoros
Asadi, Sahar
Smirnov, Oleg
Machine Learning
Artificial Intelligence
Computation and Language
Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in video and mobile gaming contexts. In this work, we present a novel method for overcoming this limitation by extending a long-range Transformer model from the natural language processing domain to player behavior data. We discuss specifics of behavior tracking in games and propose preprocessing and tokenization approaches by viewing in-game events in an analogous way to words in sentences, thus enabling learning player representations in a self-supervised manner in the absence of ground-truth annotations. We experimentally demonstrate the efficacy of the proposed approach in fitting the distribution of behavior events by evaluating intrinsic language modeling metrics. Furthermore, we qualitatively analyze the emerging structure of the learned embedding space and show its value for generating insights into behavior patterns to inform downstream applications.
title player2vec: A Language Modeling Approach to Understand Player Behavior in Games
topic Machine Learning
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2404.04234