Saved in:
| Main Authors: | , , , , , , |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.04234 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866916279957323776 |
|---|---|
| author | Wang, Tianze Honari-Jahromi, Maryam Katsarou, Styliani Mikheeva, Olga Panagiotakopoulos, Theodoros Asadi, Sahar Smirnov, Oleg |
| author_facet | Wang, Tianze Honari-Jahromi, Maryam Katsarou, Styliani Mikheeva, Olga Panagiotakopoulos, Theodoros Asadi, Sahar Smirnov, Oleg |
| contents | Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in video and mobile gaming contexts. In this work, we present a novel method for overcoming this limitation by extending a long-range Transformer model from the natural language processing domain to player behavior data. We discuss specifics of behavior tracking in games and propose preprocessing and tokenization approaches by viewing in-game events in an analogous way to words in sentences, thus enabling learning player representations in a self-supervised manner in the absence of ground-truth annotations. We experimentally demonstrate the efficacy of the proposed approach in fitting the distribution of behavior events by evaluating intrinsic language modeling metrics. Furthermore, we qualitatively analyze the emerging structure of the learned embedding space and show its value for generating insights into behavior patterns to inform downstream applications. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_04234 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | player2vec: A Language Modeling Approach to Understand Player Behavior in Games Wang, Tianze Honari-Jahromi, Maryam Katsarou, Styliani Mikheeva, Olga Panagiotakopoulos, Theodoros Asadi, Sahar Smirnov, Oleg Machine Learning Artificial Intelligence Computation and Language Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in video and mobile gaming contexts. In this work, we present a novel method for overcoming this limitation by extending a long-range Transformer model from the natural language processing domain to player behavior data. We discuss specifics of behavior tracking in games and propose preprocessing and tokenization approaches by viewing in-game events in an analogous way to words in sentences, thus enabling learning player representations in a self-supervised manner in the absence of ground-truth annotations. We experimentally demonstrate the efficacy of the proposed approach in fitting the distribution of behavior events by evaluating intrinsic language modeling metrics. Furthermore, we qualitatively analyze the emerging structure of the learned embedding space and show its value for generating insights into behavior patterns to inform downstream applications. |
| title | player2vec: A Language Modeling Approach to Understand Player Behavior in Games |
| topic | Machine Learning Artificial Intelligence Computation and Language |
| url | https://arxiv.org/abs/2404.04234 |