PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

Fuente: arXiv
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Main Authors: Zheng, Yang, Zhao, Qingqing, Yang, Guandao, Yifan, Wang, Xiang, Donglai, Dubost, Florian, Lagun, Dmitry, Beeler, Thabo, Tombari, Federico, Guibas, Leonidas, Wetzstein, Gordon
Format: Preprint
Published: 2024
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author Zheng, Yang
Zhao, Qingqing
Yang, Guandao
Yifan, Wang
Xiang, Donglai
Dubost, Florian
Lagun, Dmitry
Beeler, Thabo
Tombari, Federico
Guibas, Leonidas
Wetzstein, Gordon
author_facet Zheng, Yang
Zhao, Qingqing
Yang, Guandao
Yifan, Wang
Xiang, Donglai
Dubost, Florian
Lagun, Dmitry
Beeler, Thabo
Tombari, Federico
Guibas, Leonidas
Wetzstein, Gordon
contents Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar
format Preprint
id arxiv_https___arxiv_org_abs_2404_04421
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
Zheng, Yang
Zhao, Qingqing
Yang, Guandao
Yifan, Wang
Xiang, Donglai
Dubost, Florian
Lagun, Dmitry
Beeler, Thabo
Tombari, Federico
Guibas, Leonidas
Wetzstein, Gordon
Graphics
Computer Vision and Pattern Recognition
Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar
title PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.04421